Ok, I modeled a couple of outfits, I used the primitive duplicate model without genitalia, with that I could select a specific area and use it as a base mesh for each garment, and there I modified what was necessary
The 1st outfit is the general clothes that Leah wears in the game, she is only seen in her full body in her 8-bit form, but luckily they understand well what kind of clothes she wears, apart from guiding me with fanarts, my creativity and sense common
The second outfit is a bikini, she wears it in certain circumstances, if you have played SV you will understand when she and the rest of the NPC wear a bikini
What I did is create new shape keys in the body model, each one has to be activated depending on the garment that it is wearing, this is to avoid as much as possible that the 2 models do not overlap, especially at the time to pose
This has to be done manually at the moment, but in the final stage the idea is to create a special configuration that will make, when each garment is assigned, the corresponding modifier activated on its own, as well as other things to make it easier to configure. the character, this is something that I have only seen, I have not done it, nor practiced it, I have not even installed the necessary plugin for that, but in principle it should not be very complicated
Continuing with the outfits, these two are seen in the vanilla game, there is a 3rd one that is a white dress that she wears in an event in the game (and I think it is the same one that she wears if you marry her, but in any case, in principle I will not model that dress
She also creates various objects to complement, Leah is dedicated to art, paints and also sculpts, she creates a hammer, gubia, sketchbook and a pencil.
>>IMPORTANT<<
As I am already in the final part and I have lasted a long time with this model I am going to rush it a little, I am going to pause the drawing of Loid and Yor for a while until I publish version 1.0 of the model
EseJota
2022-11-13 19:43:58 +0000 UTCVegito1089
2022-11-09 14:01:48 +0000 UTC