NokiMo
EseJota
EseJota

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Leah Base Color

Hello! the texturing process begins and first I want to clarify one thing

Although I use Blender in Spanish, the names of the objects, key shapes and any information elements I will name in English, except 2 things, the names of the texture images and the names of the materials, but it should not matter (unless you want to modify or add things to the model or textures, ah sorry XD)

I created 3 2K images for 3 materials, if you see in the previous publication, the UVs were divided into 3 parts and this is to avoid putting all the textures of the body in a single image, there will be 3 and each one will texture different areas

The color of the images is the same as the sprites of the game, so from there I start to work

Export the UVs as images to have a visual guide, since I am going to use my drawing program, Medibang, to edit the textures, the memory of time

And the process was, basically, I edit in MB, I save the image changes, in Blender I reload the image to see the applied changes, I return to MB to make more changes and adjustments and so on until the process is done with the 3 images

The image you see with 2 Leah is a before and after, the before are the images edited with the MB, there are areas of the edges that show a sudden change or things that don't quite fit, so the final process is to use the Blender's texture editor and fix those details, that would be the next one, by the way, that preview mode doesn't have any shadows or lights, it's a way to see the textures as they are in the model

The final image (which is the presentation of the post) is a simple render instead of an SS, there are still things missing in the texturing, there is only the color, other values ​​and things are missing

Leah Base Color Leah Base Color Leah Base Color Leah Base Color Leah Base Color Leah Base Color

Comments

Looking great! Cant wait to see the final result :)

Vegito1089


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