Hello! I want to make a summary of how everything is going with the model, I am going to use some terms that I have been learning, I am not going to explain them all, but if you have any doubts about any, say so and I can answer what it is
After loading the reference image in Blender it was time to model, I decided to start with the face although I have seen people who start with the body, and I don't know if it applies to 3D but at least in 2D art it is always good to start with the heads
At first it was difficult for me and I deleted the process several times until the "correct" topology was given to me, I am going to attach an image so that you understand what I am talking about
Being a mostly symmetrical model I am using one modifier to symmetrize and another to smooth the mesh
And in the end I think I'm pretty good, the topology is more than acceptable and I just put a couple of triangles (according to what I know, it's better to work with squares)
Perhaps the only thing that doesn't quite convince me is the little duck's mouth XD, but I'm going to wait to texturize it first to see if my perception changes, but that's still a long way off
Continue to create the ears, then the eyes, eyelashes, teeth and what is missing from the face, then the body and then the hair
EseJota
2022-07-13 19:45:54 +0000 UTCVegito1089
2022-07-12 16:36:53 +0000 UTCEseJota
2022-07-12 16:22:26 +0000 UTC