Concepting + some art-process notes on character sketching.
Hope it's self-explanatory enough, but overall I've been working on refining readability + line-work.
(Ps lately trying my hand at 3D and a buncha other stuff, bit of that comin' up soon)
Going back and forth, a little old-school diesel-punk. (i.e. environment piece was from a while back when this whole world-building was in its conceptual stages.) Closer to the past-era, settings of vast-deserts, large industrial buildings, abandoned factories, ship-yards, and mining towns.
"Particularly on a world full of machines; metal-ore mines, fuel sources, and megastructure projects are an essential part of 'life'."