Tokachi International Speedway
Added 2022-05-29 10:32:52 +0000 UTCOvertake resources and my Mediafire links have been removed as v1.5 by the author BLUED_WORKS has been posted to X.
https://x.com/aocky_blued/status/1918646163072544804
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【Release】
Tokachi International Speedway v1.01
Tokachi International Speedway (十勝インターナショナルスピードウェイ) is a motor racing circuit in Takikubo, Sarabetsu, Hokkaido, Japan.
-CSP required
-40 pit/start
-4 layout
The prototype was created in RTB and then worked on in Blender.
Event use, commercial use not possible.
Credits & Thanks;
Main Track work (3D, texture) by BLUED_WORKS
Sub-track work (a little 3D, a little texture, shader, extension) by shin956
.lua and font by Gunnar333
AI by Viola_seven
logo.png and Sections files by Fanapryde
Rain streams config by KevinK2
RainFX suggestion by Mike08
cam by DaBaeda
Camtool Replay by ckkjw398
Camtool Replay (Junior) by taira
some textures, objects by kunos
Test and Feedback by Breathe, Jackson Lambert
Providing materials and feedback
Mikio Miyamoto, SHARAKU_TOKACHi, hirokazu0206, mofumofu_0016, Rhf4Taira, norio9000, RDS_Hiro, zn6_iRacing, T0K1CH1KU, v_s135, sumairu6843, fuzei0701, dair323, jacko08812364, gmiragegt
Enjoy.
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v1.01 changelog;
-Update by BLUED_WORKS
Fixed stand handrail error
Fixed normal lines in various places
Changed number of short pits from 8 to 40
Added 2 types of paddock fences at north gate
Underpass fixed
Tunnel underpass lighting added
Paddock entrance signage added
junior trash can pylon added
gas station object added
terrain map texture stand seating area fixed
-Added cam by DaBaeda
Comments
Excellent work amigo!Thank you very much.
Michael Benedict
2025-02-18 21:40:47 +0000 UTCHad a bunch of cars to test today, so I used Tokachi, to isolate differences, AND learn the track. Probably around 20 cars, all went well. Then I tried the Audi RS7 from TGN. Despite the car's visual ground clearance, I could hear the ground collider striking, and see the sparks lf and rf. Just before turn 7 (rh), the car collider hits the track, and flings the car in the air. Like running into a wall. I 100% realise this is likely a car collider issue, and I'll raise it with Nell, but thought I'd let you know, so if you want to check the mesh in that area? Great track, as always. Thanks!
Andre
2022-05-31 20:23:36 +0000 UTC