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shin956
shin956

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Tokachi International Speedway

Overtake resources and my Mediafire links have been removed as v1.5 by the author BLUED_WORKS has been posted to X.

https://x.com/aocky_blued/status/1918646163072544804

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【Release】

Tokachi International Speedway v1.01

Tokachi International Speedway (十勝インターナショナルスピードウェイ) is a motor racing circuit in Takikubo, Sarabetsu, Hokkaido, Japan.

-CSP required

-40 pit/start

-4 layout

The prototype was created in RTB and then worked on in Blender.

Event use, commercial use not possible.

Credits & Thanks;

Main Track work (3D, texture) by BLUED_WORKS

Sub-track work (a little 3D, a little texture, shader, extension) by shin956

.lua and font by Gunnar333

AI by Viola_seven

logo.png and Sections files by Fanapryde

Rain streams config by KevinK2

RainFX suggestion by Mike08

cam by DaBaeda

Camtool Replay by ckkjw398

Camtool Replay (Junior) by taira

some textures, objects by kunos

Test and Feedback by Breathe, Jackson Lambert

Providing materials and feedback

Mikio Miyamoto, SHARAKU_TOKACHi, hirokazu0206, mofumofu_0016, Rhf4Taira, norio9000, RDS_Hiro, zn6_iRacing, T0K1CH1KU, v_s135, sumairu6843, fuzei0701, dair323, jacko08812364, gmiragegt

Enjoy.

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v1.01 changelog;

-Update by BLUED_WORKS

Fixed stand handrail error

Fixed normal lines in various places

Changed number of short pits from 8 to 40

Added 2 types of paddock fences at north gate

Underpass fixed

Tunnel underpass lighting added

Paddock entrance signage added

junior trash can pylon added

gas station object added

terrain map texture stand seating area fixed

-Added cam by DaBaeda

Comments

Excellent work amigo!Thank you very much.

Michael Benedict

Had a bunch of cars to test today, so I used Tokachi, to isolate differences, AND learn the track. Probably around 20 cars, all went well. Then I tried the Audi RS7 from TGN. Despite the car's visual ground clearance, I could hear the ground collider striking, and see the sparks lf and rf. Just before turn 7 (rh), the car collider hits the track, and flings the car in the air. Like running into a wall. I 100% realise this is likely a car collider issue, and I'll raise it with Nell, but thought I'd let you know, so if you want to check the mesh in that area? Great track, as always. Thanks!

Andre


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