NokiMo
ALifeLived
ALifeLived

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Next release update

I don't like to stay silent for too long as people might worry I have stopped making the game. So this is just a little update on where I am at. I normally don't give away too much about the next update until its due but at this is going to be a bit of a big quest (or infact 3 normal size ones), I thought I would say a little more.

The next quest is going to be the OnlyFox quest. its the follow up to the popular "what does the fox cosplay" quest. There will be 3 versions of the quest, and while they might follow a similarish theme they will differ in content. Which of the 3 versions you end up following will depend on how you ended the OnlyFox quest.. So there will be a "Love"/"Gf" version, a "Dom/GF" version, and a "Sub" version.. as 2 of these is also going to require that Foxy be your GF, I am going to also implement her as a possible partner in the same was as Coco, and Fox have been.. meaning booty calls will be possible.

I am not putting a timeframe or date on a release at this stage as its bit away. I will give an idea once I am closer to being done.

I collected all the media together now, I have finished the story boards for each of the versions, and started to build the code. So its going well.

Hope everyone is well, and looking forward to hear back from you all. Feel free to post or contact me if you have any questions or suggestions.. Always nice to hear from you.

Comments

The update will be out before the end of the week, maybe as early as tomorrow.. I am nearly finished playing through the main quest and fixing any bugs and just got to finish off the post quest content.

Zenney Darkstar

HI there, any news about project ?

FoXx

Thanks Kevin, always nice to hear from you. I think you are right about not stretching myself too thin. I do have a plan for where I want some of the ideas to go, and have planned out 3 quests that will vary a bit, but with similar ends (but with different focuses.) These are the sort of aspects that will stand this out from other more linear games. I know I wont get much thanks for it in the long run, but from day one its not been a cash cow, its always been a passion project and thats what keeps me going :)

Zenney Darkstar

sounds good. remember dont spread yourself to wide. you need to both give the player a feeling that their actions did mean something but withought having you being forced to make multiple/continue other completly different branches of the same quest. at best you want them to end in the same general area. dont all need to end the same but you want to keep it on path so when your finaly trying to actually close the quest chain your player is stuck with the two standard ending types of good or bad (with variations based on choices of course) keep it simple for yourself while making the player feel like they ment something. dont go to big unless you already have all paths planned. if you do it will kick your ass later on down the line

Kevin Daley


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