NokiMo
sifagames
sifagames

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Transformation for Animated Avatar is done :D Devlog 17.10.2025

Hey, it's Sifa :D

Animated Transformation

At first, I'm glad to say that Transformation is done for the Animated Avatar :D

I added these Transformations:

(on the gif I showed most of them. Only switching between Boobs will be controlled from the game)

I was afraid that it won't be possible to make the avatar look masculine enough. After all, I'm making a Transformation/Feminization game. So transformation from Male to Female should be quite visible, while the character should stay the same person, you know. Can't say it was simple, but I think I achieved some good results :D

Seamless Transformation

We tested how TF is going to work with animations in the game. And we got some incredible results. Better than we thought we'd get :D Let me try to explain it without too much technical stuff.

You see, we were afraid that if we do something related to TF inside the animation - it will be replaced by in-game values of TF. For example, I want to make hips bigger in animation, but it's already controlled by in-game logic. What should I do then?

We expected a lot of problems with that. But Spine Pro works so well. You see, instead of replacing values, it just summarizes them. So if in-game logic has +10 to hips, and in animation I want to increase hips from 0 to 10, then in game it will be actually increased from 10 to 20.

It's good because now we can just toss animations in without weird stuff like body proportions aren't the same across all the animations, or it's not related to your Transformation level or so.
Also, I can "force" the required body state for the animation without getting into code at all. Right in the animation itself :D So, if I need only a specific size of penis for an animation, I can "force" it inside this particular animation, without breaking the code, adding million of exceptions or breaking other animations.
It's a very good stuff. Bcz the main problem with all of these animations is TIME. So all of that will save a lot of time, while quality will be still high :D

Posture TF

Especially cool feature where we can apply this new info is dynamic posture. It adds so much to the feminine look. You see, girls have slightly different anatomy, what affects their posture a lot. So changing posture is crucial. However, I can't afford making all the animations in 2 or more variants (masculine/feminine). Again, it's all about TIME. So I found a solution. It's a complicated set of bones, each of them is connected to a single bone, but with different inheritance value. So in the end I can control the posture using only 1 bone :D

This animation is made by changing just a single value :D So if it's controlled in the game, it will be applied to all the animations. I don't need to make "male walk" and "female walk". It's enough to just create "walk" animation, and then change posture in the game. What will become a new transformation option. It's very cool :D

What's Next

So, now I'm going to add some simple clothes. At first I thought to do everything naked, and only then add clothes. Maybe even release the game with naked avatar. However, I changed my mind, bcz if I do animations without considering clothes - later I need to adjust the animations. What will make me very sad D:

So I'm going to add 1 piece for each slot (panties, bra, legwear, top, bottom, shoes), and then finally other animations. All of that is drawn already, so just need to set it up.

Hard to say when I release the game with all these new features. In the best case it's going to be released in the end of October. In the worst case - somewhere during November. I'm sure I release it before december though xD

I won't update the game till then :( But I'll be showing most of the new animations for my patrons here on patreon :D So I hope you won't leave me alone, haha :D


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