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S.L.U.T.S. 3.3

As promised, this update will focus on an overhaul to Pilferage and also tweak some other monetization related things about Filly Coins.


Pilferage System

Pilferage is a system that was first introduced back in the original S.L.U.T.S., however back then it only reacted to SL Scenes which created an indirect dependency on mods that introduce such scenes to your travel route.

In V3, I intended to make Pilferage act as a more complete feature by adding a variety of new ways to damage your cargo. However, I did not consider how incredibly harsh this old design was, having you stack debt when losing only 1/5th of your total cargo and a perfect haul being instantly ruined by getting hit by some nearby explosion made the system much more frustrating than intended.

V3.3 hence aims to fundamentally re-designed this system, making it more transparent and less punishing. The approach taken divides pilferage into multiple stages, these stages give you a rough outline to how well you are doing over the course of a run and give you some hints on how much you will be paid of the end of the run. These stages are as follows:

The current stage you are in will be displayed using a new HUD Menu that is visible during a Haul and gives you a quick and easy way to monitor your status and adjust your playstyle accordingly.


Please clean your save or start a new game when updating to this version


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