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ScrabJoseline
ScrabJoseline

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Acheron - 1.2.1

Starting with the first Beta of YK's reboot Acheron, featuring all of the important back end changes and a variety of QoL fixes and tweaks:

About Condition: Trauma

The trauma condition isnt part of this beta yet, reason being that Im not entirely sure about the balancing and precise implementation yet. Nevertheless, let me give you a quick insight on what this condition is about:

The primary goal of Acheron is to add some more depth to combat; However, unlike other combat mods, Acheron attempts to add this 'depth' in a passive way: Instead of changing how combat works by actively implementing new combo systems and similar, it attempts to add different ways to end combat, essentially adding more ways to 'die' and with that, forcing you to be more careful in how you approach combat as now there are more things to look out for than simply "not having your Hp drop to 0"

Though currently, it doesn't really fit that idea all too well, having only 2 conditions available, one of which is the "default death" event and the other .. well, the other one can certainly be a bit annoying and doesnt synergize well with every setup

The trauma condition is intended to help filling this void by creating a more generalized method of being beaten in combat: It will play around the idea of what exactly would happen when a hammer comes crashing down right onto your skull and you didnt manage to block it. It will take into consideration what happens when you are being hit by a power attack, a back attack, maybe an explosion? How likely would it be that you would just stand up and continue fighting like nothing happened?

I hope to be able to implement this condition with the next Beta

Requirements:


Patch notes 1.0.3

Path notes 1.1

Patch Notes 1.2.1

Comments

Use the crash logger with .pdb support pls. I dont really care about netscript logs anymoe Do you use any of the mods Cederien mentions? Also crashing on physical attacks only? Combat with humans only? (Also for future reference, Id be best to comment on 1.3 instead of 1.2 for 1.3 related issues)

Joséline

I'm getting a similar error. I get defeat notifications but Yamete hasn't been successfully triggered yet. I'm on W11 and I made sure I got x64 Visual C++ from https://aka.ms/vs/17/release/vc_redist.x64.exe https://privatebin.net/?01dee231f2adc19a#BPsi7ntj6zLX6XSXdqSA5sDaaryZTr1i3T2pdQaqiLsN Any ideas?

Are you using 1.2 or 1.3?

Joséline

So I switched from Naked Defeat to the YK, Archeron and Practical Defeat combo. Sorry to say the sailing has been less then smooth, in fact in almost every larger fight I get a CTD that looks like this: https://privatebin.net/?7cecc95e492afb5b#5fagrrxEREb8m9mGTW8jkuZwsoqh1yQyzac373tD7TZH Any ideas?

Cederien


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