Nightmare Night 2.0 Beta 1
Added 2023-01-25 14:00:04 +0000 UTCThis is a beta release because Im currently incredibly busy with another project but still wanted to release something
For players playing any SE version, NN2.0 only misses some work on the MCM Script. For VR and LE players, NN2.0 is unplayable as the new .dll is currently mandatory
There will be an alternative version using SkyUI to include the widgets into the HUD menu and use the 2 custom bars to display frenzy stage & duration as it was the case in 1.0
NN2.0 requires a clean save to be installed
- Overhauled Blood Frenzy visuals
- Overhauled Blood Frenzy: For SE players only, Blood Frenzy will now hijack your Magicka bar to display the remaining time that Blood Frenzy is active. The duration will now properly be linked in real-time, making the system overall more stable and better integrated into your UI. The Blood Frenzy stage still uses its own widget
- Fixed an issue with Hunter Metabolism stacking its effect undesirably, causing the total gain from this passive to be much higher than intended
- Fixed an issue with Bestial Hide, stacking its effects undesirably
- Fixed an issue with Bestial Strength, causing its effects to not apply correctly
- Fixed an issue with summoned Werebears being unable to attack
- Fixed an issue causing the interval for transformations to not correctly considering the time between 0.00 and 1.00
- Fixed .esp errors