Current State
Added 2024-01-30 00:26:29 +0000 UTCI started to implement all of the features into new d3d11.dll file, and as first step I'm making everything relative to game rendering pipeline. I'm planning to release a new version for TAA including VR and multimonitor support (working fine on VR but I didn't test multimonitor yet, probably its also working) probably in 2 weeks and later I will add graphic improvements I made as external library one by one
Comments
Updated 10 minutes ago, now just restart game It will work fine
Snowy Moon
2024-02-06 13:14:53 +0000 UTCHi bro . Version io v8.4.9 in ets2 1.49.2.22 its not working . How can fix this . Thanks
Enzo Reci
2024-02-06 13:11:03 +0000 UTCYou need to create a folder named "reshade" in "bin/win_x64", then move all the reshade files from "bin/win_x64" to "bin/win_x64/reshade" folder
Snowy Moon
2024-02-02 01:44:10 +0000 UTC