Current State and Feature
Added 2023-12-11 04:39:41 +0000 UTCI started to work on new version a few weeks ago.
I'm recoding every part of the game engine so It takes long time to make some parts.
Currently added PBR lighting and new sky system with volumetric clouds but because system is independent from game, day & night times are different so I also need to do some changes inside game update functions to be sure Its going to render shadows correctly and Its going to use lights correctly such as street lights etc.
Roadmap:
- PBR lighting (ready)
- New dynamic sky & weather system with volumetric clouds and weather effects (some parts are ready)
- New dynamic rain & snow system
- Dynamic puddles & snow on environment
- Changing vegetation assets (tree, bush, grass etc) with new SpeedTree assets (current vegetation assets do not work well with PBR because they don't have surface normals, which means lighting is same for every angle and for every other objects lighting is different from every angle, because current lighting system of the game doesn't get affected by angle between sun-surface they don't look weird)
- Changing road textures. Because they do not have normal maps Its not possible to get good enough lighting, so I'm going to change road textures to PBR textures with normal texture (normal texture is an image that has information about direction of surface where you don't have information from 3D model, used for small details to make lighting interact correctly with 3D flat surfaces)
Comments
NVIDIA/AMD doesn't matter, you shouldn't need upscaling rendering from 25/50% to native and TAA Rev.2 is pretty close to DLAA so It doesn't matter that much you are using NVIDIA or AMD. New improvements are going to work on both GPUs. Probably you should keep at 1.0 because as I remember I think It was causing some problems with resolution scaling for TAA :/
Snowy Moon
2024-01-04 02:27:52 +0000 UTCI don’t have a Nvidia graphics card what are you doing anything for the subscribers that use AMD graphics cards? Another question I have it said H quality needed to be set to 1.0 I normally keep it at 3 for high quality screenshots is there a way to bump up the high-quality to three instead of keeping it at 1.0?
2024-01-04 00:48:18 +0000 UTCVR is not supported currently :( Thank you for all the tips < 3 But: - I'm planning to create trees by using speedtree so lods and many things are not a problem - Using higher poly = bad performance - I'm not going to use rendering system from game, so everything new will be rendered independent from game (so i can implement everything without problem like normals etc) - I'm going to add dynamic snow system so using with winter mod won't be possible < 3
Snowy Moon
2023-12-15 03:21:03 +0000 UTC