NokiMo
SnowyMoon_io
SnowyMoon_io

patreon


Current State and Feature

I started to work on new version a few weeks ago.

I'm recoding every part of the game engine so It takes long time to make some parts.

Currently added PBR lighting and new sky system with volumetric clouds but because system is independent from game, day & night times are different so I also need to do some changes inside game update functions to be sure Its going to render shadows correctly and Its going to use lights correctly such as street lights etc.

Roadmap:

- PBR lighting (ready)

- New dynamic sky & weather system with volumetric clouds and weather effects (some parts are ready)

- New dynamic rain & snow system

- Dynamic puddles & snow on environment

- Changing vegetation assets (tree, bush, grass etc) with new SpeedTree assets (current vegetation assets do not work well with PBR because they don't have surface normals, which means lighting is same for every angle and for every other objects lighting is different from every angle, because current lighting system of the game doesn't get affected by angle between sun-surface they don't look weird)

- Changing road textures. Because they do not have normal maps Its not possible to get good enough lighting, so I'm going to change road textures to PBR textures with normal texture (normal texture is an image that has information about direction of surface where you don't have information from 3D model, used for small details to make lighting interact correctly with 3D flat surfaces)

Comments

NVIDIA/AMD doesn't matter, you shouldn't need upscaling rendering from 25/50% to native and TAA Rev.2 is pretty close to DLAA so It doesn't matter that much you are using NVIDIA or AMD. New improvements are going to work on both GPUs. Probably you should keep at 1.0 because as I remember I think It was causing some problems with resolution scaling for TAA :/

Snowy Moon

I don’t have a Nvidia graphics card what are you doing anything for the subscribers that use AMD graphics cards? Another question I have it said H quality needed to be set to 1.0 I normally keep it at 3 for high quality screenshots is there a way to bump up the high-quality to three instead of keeping it at 1.0?

VR is not supported currently :( Thank you for all the tips < 3 But: - I'm planning to create trees by using speedtree so lods and many things are not a problem - Using higher poly = bad performance - I'm not going to use rendering system from game, so everything new will be rendered independent from game (so i can implement everything without problem like normals etc) - I'm going to add dynamic snow system so using with winter mod won't be possible < 3

Snowy Moon

Hi, i have a problem, the nevest 1.49 version in VR mode, the mod says - the unsupported version :( There is an option to upgrade a mod to bring DLSS to VR? EDIT: i was created a couple new trees to the ETS2 too, i was extracted good assets from The Vanishing of Ethan Carter, A Way Out, UE4 assets (and premium too) and from SpeedTree. Some tips for you: - in Blender you need to copy the pixel vertex color from original object (i was made a long cylinder) and make sure that is dark purple color, because normally doesnt work [this is for wobbling a trees] - UV_0 and UV_1 is normal texture, UV_2 is a texture map shrinked in to one pixel in top left corner of texture - for lods i was using polygoniq blender addon - for texture upscaling to 8k i was using Upscayl - the mipmaps looks greate when yuo edit in GIMP and leave only three - 8k (original), 4k, 2k and 1k [with DLSS and Rob's Mod distance enchance its amazing] - the best compatybility is for blender 3.6 (and 3.3 for older addons) - limit for 65k triangles by game exporting tools is very bad to me, i wasnt able to add trees with singles leaves, do you want to fix this somehow??? - the normals works, but weird, not so good so im too not implemented it - the mask file define a shadow cast on the leaves, if leaves are light purple thye are little transpadent for the sun light (preety good effect) - there is one more problem - if you want to get compatible with winter mod you need to create textures similar to original pattern but in e.g. 8k or 16k, or you will be creating own winter textures pattern??? - if you want i can give you my files - if you want i can give you more tips, there is a lots of troubleshooting :)


Related Creators