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BlueLine Realistic Dispatch v2.0 - DEMO

NEW - BlueLine Dispatch v2.5 INSTALL HERE


Feel free to watch the full demo of the dispatch mod v2.0 - If you wish to skip to 14:55 of the video, you can see what's new in version 2.0

Please note that the video is a condensed version. There's much more to 2.0 than what's shown here.

New Install for version 2.5 Available Here

BlueLine Realistic Dispatch v2.0 - DEMO

Comments

It should NEVER happen all the time. Could be your default pathway for Xscanner is not set to your scanner folder correctly. Only way it would do that.

BlueLine Vibes

I was able to replicate the high pitched ear explosion noise, and I am afraid it very well could be coming from some of the callout audio packs. I am updating these as I type this. Update should come out tomorrow. EDIT: More than likely on Friday - sorry I am on a huge time crunch with work.

BlueLine Vibes

I'm interested in videos like that mike

Chris Mason

Looking forward for your 2.0 update btw :)

Treece

I know Khorio is still working on Xscanner, it's possible that he might roll out an update as I have heard there was some issues recently with the Xscanner 3.0

BlueLine Vibes

After figuring out what the issue was for over 5 hours something with the new update to xscanner is casuing multiple audio files to be pulled which is causing the repeated "in the strawberry area" over and over whenever you call for multiple units. So I'm pretty sure xscanner is causing that issue. Not sure if anybody else is having that or not but I'll just delete xscanner for now.

Treece

That Spoof purple colour had me in stitches

Evil Noodle Gaming

It happens all the time unfortunately. I'm not sure what's causing it. It's just whenever I call for multiple units. And it'll repeat it each time the unit spawns in.. im going to try a few things and see if I can fix it . But yah I'm not sure. I just updated xscanner after so long but I doubt that could be conflicting ?

Treece

Hey Treece, haven't heard of a bug like that. The dispatch mod doesn't modify how Ultimate Backup or Grammar Police behave. The fact that it is repeating, could be a few things going on. For example Ultimate Backup or Grammar Police may have called on the exact same audio file name multiple times, which would be considered a fluke as it has another 30 audio files to choose from. Does it happen every time? If so, it could have more to do with your Ultimate Backup config perhaps. I just haven't heard anyone mention this before.

BlueLine Vibes

Hey Mike, I was just wondering where I can report a bug? I don't know if it just on my end or what. But for instance whenever I'm in a pursuit and use ultimate backup to request for multiple units as I'm in a pursuit. I've noticed it just repeats itself. I can try to send over a video or something. But if you spam units thru ultimate backup it just pulls audio files like no other

Treece

Awesome! Thanks man

BlueLine Vibes

man i cant wait for this to come out! i already love the first addition.it really sets the bar high .hell i was on the phone with my father and he thought i was legit at work when dispatch put out a call, that's how realistic it is ! phenomenal job brother! man im proud to be a supporter

ChillUnclePlays

Thanks for the info. All fixed in 2.0

BlueLine Vibes

Thanks

BlueLine Vibes

it getting too realistic each year love it BlueLine!

Adam

i can't believe your making us wait this long for the release lol JK it's well worth the wait see you in the next one brother

Speedy

I'm not sure if anyone's said this but the GP_BEAT_100 audio file has the same gliched voice as beat 40

Ebon Flannery

Too much to write in a comment. Let me know if you are interested in a video like this. If I do that, I will probably include a few other tips as well for others.

BlueLine Vibes

how do you have it show you on a stop when you say Sam-44 traffic

Fortnite Master

I will stream after downloading

Wayne Lilly

Thank you Benzo.

Nel l

Fire update bro, cant wait

Thomas McShane

looks good blue can i do some beta testing also

Viper Sweats

Oh, well in that case then nevermind but yeah i would freak out as well. That radio would be deaf lol

Brett Van Mellaert

Thanks SST

BlueLine Vibes

Ya buddy!

BlueLine Vibes

Thanks

BlueLine Vibes

Awesome!

BlueLine Vibes

Hope you get that worked out. I have some Tutorials on the YT channel if you need them. Feel free to drop by our discord for more help as well. Most Patron members are very helpful.

BlueLine Vibes

Thank you just need to work out why my game is being weird lol

Matt_West_Gaming

Well, you would think. BUT .... that was actually real from a live police scanner. Okay, Okay.... not exactly 100% real. I added the gun sounds only lol. I guess some people handle that stuff differently. I know I would be freaking out over the radio LOL

BlueLine Vibes

I can work around the naming issue it’s not a problem for me. It’s simply just telling the code what to do. I can tell the code to take the for example one file Gamesound_xml1.wav And rename it to something the game can understand like Gamesound_xml.wav. It’s just simple code that I can write to get it to reconize the files and naming scheme properly.

Zachary S

To be honest, that was a fluke. Did you notice the officer hiding behind the car peeking his head out? The only thing I can think of is that the script "More Gore" technically has the ped in an unusual state of placement, and also even though he had a gun in his hand, I bet the officers just took it as him staying still but still resisting to an extent. In other words, I don't know what the hell I am talking about lol. It was rather odd they stayed back, but nothing on my end that I have installed would make them act that way as seen at 11:50 time frame of the video.

BlueLine Vibes

Yeah

Zachary S

Thanks John!

BlueLine Vibes

Thanks Zachary, but the problem is, the names have to match what the game needs if that makes sense. Renaming is rather easy with a script that I can use myself, but spending 20+ hours of in game testing to get the name right, well .... that is another story lol. Thanks for the offer though.

BlueLine Vibes

Thanks

BlueLine Vibes

Thanks, I will DM you for some "Beta Testing" lol

BlueLine Vibes

Oh hey there William. Good to see you again!

BlueLine Vibes

Amazing as always Mike aka Bro Benzo

William Garcia

amazing work as always sir!

Matt_West_Gaming

I can't wait to get my hands on the update 😊 thank you Mike

Bulletbill88

I’ll get in contact with you via email and send you a script copy that does this automatically but I need a copy of mod first so I can play with the script.

Zachary S

This is awesome, you know I’m going to look into this but I bet I can create a script that allows you to automatically rename those files for you using a batch file script.

Zachary S

Amazing work Mike. Thank you very much.

B9Bot 1

Around 6 minutes in into your video I noticed the AI didn't immediately get out and shoot the bad guy. How do you get them to act that way? Also I'm excited to download 2.0! Great work!

Armand Fluker

sounds absolutely great, personally i think the officer down call there sounds a bit too calm? i think the officer should be a bit more panicky if that makes sense?

Brett Van Mellaert

Amazing, will sound good once I get my grammar police working lol 😆

Southeastern Native Jewelry

Great Job cant wait to install

HeRides_a_FLHTK22

As always amazing job!

Zhivko Yankov

OHHH HELL YEAH!!!!!

ram val

Excited for this!!🔥

SSTGaming

Looks and sounds great Mike!!

The Wolfish Heathen


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