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Dispatch Callouts? - LSPDFR Audio Deep Dive!

This discovery will blow your minds! WIP Video of some audio deep dive and a bit of troubleshooting. Will a Dispatch Callout Audio rework be a thing in the future?

Sneak Peak of the Dispatch Audio Overhaul Muted File Project Test 1

Dispatch Callouts? - LSPDFR Audio Deep Dive!

Comments

I would definitely buy the shirt lol

Mark Gragg

Amazing work once again! The time you have put into this is very much appreciated.

BearScoop

Quality not quantity lol

Matt_West_Gaming

Those are goods but bit low volume

WTF GAMER

Wow, amazing work Mike. Thanks!

B9Bot 1

I use Immersive Ambient Events that is always in my game and 686 callouts I think that’s is plenty of callouts in my opinion and I don’t know fps I use just for that

Speedy

I can’t believe that they are some files are not pulling from the audio file no wonder that grammar police half ass works (“ just in my opinion”) you taught me something new today I love your deep drives in to this game you hide nothing while doing it see you in the next one

Speedy

Man that's wild. I really like the behind the scenes video. Can't wait for the release!

SickleMan

Very interesting video, i cant wait for real audio files, make things more real

CJ Tampir

End of the video "I gotta figure out the clicking/popping shit" well - I figured it out :)

BlueLine Vibes

Yah I only use 2 callouts in my game and it run with all my mods at 60fps

iCrazyLink z

I’m here for it I appreciate you

Alonzo Tyson


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