NokiMo
Luke Hart
Luke Hart

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Vote on the Video I Should Make

It's video voting time! Please vote on the patron-chosen video I should make in July.

Thank you!!!

-Luke

Comments

That is super challenging with D&D 5e - the system is just not designed in such a way to easily achieve those goals. FWIW, PF2e suffers from neither of those issues that I've seen thus far since I began playing it. (I know this doesn't exactly help...but it's what immediately came to mind.) I would start with increasing DAMAGE and not hit points. More damage output makes things far more interesting; more hit points on monsters just makes combat take longer. If you want a somewhat challenging combat, the trick is to make sure that the monsters are able to put out enough damage per round that they could drop a PC (if they focus fire, and if all attacks hit). That will make things interesting.

Luke Hart

My players (D&D 5e) are all at 10th level and moving up; I could use some advice on designing high-level encounters other than just maxing HP and using mobs of minions to give resource management challenges.

Rick Andrusz

Oops typo 2nd to last one. The choice about taking notes.

Beaviskahn

If the last one is chosen, I hope he adds how GMs can teach and encourage their players to take these notes.

Beaviskahn

Me too. However, apparently a lot of DMs are looking for burnout relief because an equal number of players know they need to take better notes. 🤣

Geoff Gilbert

Agreed, I'd like to see an ALL option as well, however I am leaning towards the last option.

David Wruck

My vote is not going in. Despite that: the asnwer is "all"

Peeta Montrose


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