Video Winner & Lair Magazine #21 Sneak Peak
Added 2022-08-25 17:54:40 +0000 UTCOctober Patron-Chosen Video

And there you have it. A landslide for "How to Do Loot: Making FINDING Treasure More Interesting." Look for that in October.
Trial & Trust: Lair Magazine #21

The next issue of Lair magazine, Trial & Trust, will be dropping next week! Below is an overview of what you'll be getting. Remember that the issue is split into different tiers and that patrons at higher levels of patronage get access to more content.
Tier 1 ($5 patrons)
- A Matter of Faith - Twelve new divine spellcasters and holy warriors ranging from CR 1/8 to CR 15 that you can throw against your players' characters. The Abbot, the Prior of the Undying Flame, the Rural Rector, and more.
- Arcane Puzzles - Five new puzzles ranging from easy to hard: A Precious Door, The Blinded Find the Way, The Lone Dragon, Elemental Soup, and Fresco Frustration.
Tier 1 and 2 ($10 patrons)
- Transform Your Monsters - Ten templates that you can apply to any creature to create a new type! Clockwork Construct Template, Shadow Touched Template, Abyssal Plagued Template, Fungoid Template, Dark Cursed Template, and more.
- It Came from Below... (level-two fifth-edition adventure)
Nestled in the mountains lies the town of Cohlbridge. Despite the hardships with monsters in the area, the mines have been productive and helped to make Cohlbridge a new and rising place of commerce with plenty of opportunities for newcomers. However, few know of the mines’ dark past, long before it was known as Cohlbridge. - plus everything from the list above
Tier 1, 2, and 3 ($15 and above patrons)
- Creating a Settlement - This set of guidelines and tables will guide GMs through creating settlements, either randomly, on the fly during gameplay, or deliberately during game prep.
- Growing Malice (level-seventeen fifth-edition adventure)
One tends to expect certain eccentricities when dealing with mages. Whether they are prone to outbursts, seek long periods of solitude, or have developed any number of odd habits, there is an understanding that such things come with studying arcane powers as long as they have. However, one also can’t help but be nervous around them. After all, the study that affected their minds gave them great power, and those with the power to topple kingdoms and end worlds are the ones that seem on the edge of their wit, with the only comfort being their eccentricities follow a pattern. So, when a powerful and highly respected mage disappears to his estate for longer than is his habit, it falls to a party of heroes to track him down and stop him if necessary. - plus everything from both lists above -- you get everything!
This month's content contributors include Owen Davies, Eric Gronske, J.A. Malcolm, David J. Morand, and Ed Robinson. The maps for this issue were created by Harmony the Bard.
Special thanks to Ashley "Sunny" Jones (project management and editing), Zac Chaney (project management and editing), Thomas Townsend (editing), Handiwork Games (graphic design and layout), and Ed Robinson (game development and balance) for all their hard work to help make this issue happen.
Bonus Content
- $15+ Patrons: a Map Pack with 10 maps designed for VTT use (4 "dungeons" and 6 overland maps). Cartography by Shy S. Horizon and Sir Vicke.
- $25+ Patrons: A Would-Be God's Revenge (level-12 fifth-edition adventure, written by Zac Chaney with cartography by Sir Vicke and Shy Spencer)
A group of adventures managed to defeat the would-be god Eludium. He fled the battle in his enfeebled state, having been handed a resounding defeat. However, he swore to himself that he would have his revenge. Will this new group of adventurers be able to stop him a second time, or will Eludium rise once again?
This bonus content is NOT part of Lair Magazine. They are stand-alone items that patrons at different tiers will get for free! :D
As always, thank you so very much for your patronage!
-Luke and everyone else on the DM Lair team