fun weekend project! Probably dumped too much time into this, but i wanna figure it out.
The model looks pretty good as is! The eyes and face need to be swapped out for 2d rigs later.
I've tried a million things to get real topology / folds down there, but i just don't know enough to do it without ruining the shading . Going from a relatively low poly area to a high poly one smoothly is a bit beyond me, and becuase the model is subdivided with a modifier, any hopes of 3d folds and holes proved too hard for me at the moment.
You'd think poking a couple holes in there and raising the edges of it would be easy, but i can't figure it out~
Still, the 2d textures look sufficient, when they're stuffed full with something!
fun turntable attached below
noahblair
2023-03-28 21:16:22 +0000 UTCnoahblair
2023-03-28 21:13:08 +0000 UTCInsomniacOvrLrd
2023-03-27 18:38:51 +0000 UTCInsomniacOvrLrd
2023-03-27 18:38:32 +0000 UTCDraos
2023-03-27 18:33:13 +0000 UTCShikka
2023-03-26 23:42:39 +0000 UTCLogan grant
2023-03-26 22:37:59 +0000 UTCSal Villalobos
2023-03-26 22:32:03 +0000 UTC