NokiMo
Braindead
Braindead

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March 12: Weekly Update

Hello all, time for the weekly update!

Last week I was wrapping up some Scenes for the push to get Coding ready. As we stand, here is what is left: 

Last bit is almost there! To give an idea of the breadth of this update, check out the file / asset outline. This will be as hefty of an update as the girls inside it! Things like file  size and optimization are in the works, so I am hoping to cut the estimated size by 25% - 40% without compromising the quality of the renders either. 

I prefer larger updates for games like these, so I opted to choose a 3 - 4 month release cycle. I am definitely open to feedback on this, as the alternative is smaller updates and shorter release times. Personally, with my current schedule the longer cycle works best for me, as I work full time and spend at least 20 hours a week doing Dev. work on this as well.

Until then, say hello to Pvt. Cheryl - ready to service and to be serviced!


See  you all next week! 

March 12: Weekly Update March 12: Weekly Update

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