NokiMo
DorianaGrayGames
DorianaGrayGames

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๐Ÿ’– I need y'all's quick take on the ballโ€”

[Closed poll] 2. Experience control WON!

I need to get the pulse on something, and polls always help me figure things out in the grand scheme of things better than anything.

At the ball, there will be a branching of different things to do.

Imagine something similar to the Ch1 crime scene branching + some of the vibe of the carriage in Ch2 with Watson.

I am trying to determine if you all like time management or would rather have complete control of the experience.

1. Time management:

Classic example: You only have time to do Five things, but Eight things are available. Maybe you lose out on a romantic moment, a deduction scene moment, or something based on your choices.

2. Experience control:

Time is not a factor, and what to do and when is your choice entirely.

3. Compromise option:

You can do almost everything, but certain branches have mutually exclusive branches that lock the other out. So there is still some replay value, but it's a much smaller amount.

Which would you prefer?

Comments

๐Ÿ˜†โค๏ธโค๏ธ

DorianaGrayGames

Don't mind me just here to throw in a quick HELL YEAH!!!!! about the fact that experience control won thank God we don't have to worry about missing out no more!!!๐Ÿ˜Ž๐Ÿ˜Ž๐Ÿ˜Ž

Mirai

Time management stresses me out especially in a game that doesn't have save function (with finished and released choice script game) so I'd prefer more chill options 2 or 3

YonYonYon


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