NokiMo
CGMan
CGMan

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Render Settings

I spent a lot of time experimenting with how much quality I can squeeze out of this without taking a ridiculous amount of time.  At the resolution of 1068x600, I am getting the look of the images above.  In fact, these may be final render images for the foreground pass unless I need to make a major change.

So 1068x600 is 1.25 the size of my typical animations...  25% larger.  Going from 480p to 600p.  A quarter larger.  I just said the same thing four times.

The bummer is..  the quality is quite good, but the distant shot took about 8 minutes to render.  The close-up image took 3 or 4 hours to render.  I forgot to check the final render time on that.  So this will take some time considering the animation is 12,075 frames long.  I surmise the average frame will take 13 minutes or more.  It is going to slow down TO A CRAWL at the very end of the animation...  Lots going on at the end.  But I will be working on the next animation on my little computer while Big Blue renders Nadia.

I still have to fix the issues mentioned in my previous post..  I just wanted to get a bit of rendering done so I can test out the AI frame interpolator for the background pass..  I'm curious to see how much time that will save.

I'll keep you posted!


Render Settings Render Settings

Comments

Everything for quality

Jordan Lew

Almost there^^ she's looking good

Zander

Cant wait to see her growing 😁

spas96


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