Scapula Magic
Added 2019-10-09 21:55:57 +0000 UTCI've got her (right) scapula all rigged up. I've never used this approach before and I think it's going to work out really well. Mirroring the setup for the left side won't take long.
EDIT: Both Scapulas done now.
Comments
I think I misunderstood your question.. If you are asking if I can reuse rigs from one character to the next; yes. I have done that. But I am doing many things differently with Talia.. Things I've learned over the past months and wanted to implement. But the joint deformation sculpting.. I don't think that is transferable unless they had the same exact body.
CGMan
2019-10-10 16:42:01 +0000 UTCno not for each sculpt.. And I didn't prototype this in a separate scene... I just did this in the main rig scene. For this scapula system each "sculpt" or "pose" involved animating the scapula bone rotation as well as creating a new morph shape. NodeMeister really makes choreographing both elements together easier.
CGMan
2019-10-10 08:52:59 +0000 UTCIt seems to work well indeed. So for each sculpt you have to make a new rigg? You can't import a previous one to the new model?
CJoe
2019-10-10 04:52:34 +0000 UTC