I'll be posting an advanced project at the end of this month
Added 2019-04-28 00:54:20 +0000 UTCHello all,
As many of you are aware I am behind schedule. On this animation I slipped further back a bit more instead of catching up like I did with the last few animations. I think it is because this one is likely my most complex animation yet with both muscle growth and breast growth (and clothing and ripping and other things yet to be revealed).
So I am kind of bummed I slipped back a bit. I will try making a more simple animation for the next one so I can make up for lost time.
The good news is I am 70% sure I will be able to purchase something I've needed for a LOOOOONG time with this new money. I'll be able to go from 8 to 16 GB of memory. This will make a HUGE difference. Not right away, certainly not with this project as it is just about complete. I will be able to crank up the polygon count when I render the current animation. This will yield cleaner definition in her veins. But I think the greatest benefits will come when I make a new character. I'll be able to make more detailed skin textures, more veins, more, more, more.
So if you don't want to help me out by funding Suki's 3rd animation part 2 way in advance, I don't blame you.. You can discontinue your pledge and you will still get the animations you paid for as they are completed... and you can rejoin any time. But I hope you can help me out because it will mean I can get this memory investment I need so dearly.
Oh, and I think I am halfway done cleaning up her breast sim on her last breast. More news to come. Thank you all so much!!!!
Comments
This is why the biggest benefits of getting more memory won't be seen until I make a new character. I think detailed skin textures will make a big difference.
CGMan
2019-04-28 14:52:19 +0000 UTCOK.
CJoe
2019-04-28 14:37:43 +0000 UTCNaw what I meant by "more, more, more" is I can make a texture resolution of 2000 instead of 700. Or I can set the polygon subdivision at rendertime to 9 instead of 6. All of this stuff doesn't take any more manual labor time, it just requires more memory resources. Though it might result in -slightly- longer rendering times. Think of it like buying a better graphics card for your computer. Before you had to play games at 800x600 but now you can set it to 1920x1080.
CGMan
2019-04-28 14:24:13 +0000 UTCBut...If you do "more, more, more", won't you find yourself with the same bottlenecks as now ?
CJoe
2019-04-28 14:03:36 +0000 UTC