v.0.27 Quick news
Added 2025-08-30 10:12:25 +0000 UTCI love it when (almost) everything flows in an update. Let's build a bit of hype.
The writing and rendering of the update are finished. The Spanish proofreading/testing for the last scene (and teaser) is underway right now.
I have over 17,000 words in Spanish to translate, which will become around 18,000 words in English. I hope to finish it today or tomorrow so I can send the second part of the update to proofread in English before the weekend ends. That could mean a mid-week release!
The update is the biggest ever in:
Words (both in Spanish and English)
Dialogue lines
Animations
I needed to change my idea for the last scene, due to visuals not being as good as I wanted, but the workaround fits it even better.
I'll be back with the changelog when the translation is finished!
Comments
Thanks for the feedback. I'm happy you are enjoying the game. 😊 I'm really bad at animations. REALLY BAD. I tried, but the quantity of joints to be moved is overwhelming, and the result was always mostly bad. Other times, it was outright horrible. So, for all of Season 3, I used commercial animations. I bought more than 120, almost every animation I could find (that fits the tone of the game). Sometimes they are better than others, depending on the designer and the needed adjustments, but you are right, lewd animations aren't usually too good on Daz, and the tools to adjust them aren't the best. Moving to (and learning) Blender, which has a lot of better tools, right now isn't an option because not everything is compatible (I tried to move a couple of characters to Blender and the hair assets weren't working fine), but I'm considering it for the next game. Starting from the beginning with a new software would prevent incompatibilities later. Once again, thanks for the feedback!
Tropecita Games
2025-08-31 07:43:21 +0000 UTCLove the game! But something I noticed in the later chapters are some looped animations look incredibly silly when the characters are moving their limbs dramatically--especially if more than one limb is moving. I think small torso/face movements work for a short loop but any movement above the elbow or knee should just be reserved for a longer animation or not be looped and just cut to the next page I only say this as someone that used to do digital animation for a living, not to criticize!
Ballzheimers
2025-08-31 01:42:56 +0000 UTCYOU STILL DA DUDE! DUDE! ALL HAIL TROPECITA!!!!
LeonDWfromNM#2023
2025-08-30 17:22:49 +0000 UTC