Here's our newest map pack with two more battlemaps!
First we have the Sea Wall which offers a few approaches by water, a few levels of height and some island that players or their opponents can take advantage of if they so wish. There's also a bit of difficult terrain to hamper the maneuverability of attackers. The beach itself is an excellent kill-zone when utilizing positions along the walls and cliffs.
The second map is the White River Tavern which can provide a safe rest area for the players and can be an excellent place to hear or sow rumors. Should a fight break out there are a lot of tight hallways and cover that can be useful to either side. It's also likely the proprietors would hop in to quell the violence quickly; too many dead customers tend to have a dramatic effect on a tavern's income.
Includes grid and no-grid versions of: