NokiMo
mattiaheron
mattiaheron

patreon


Milla J Model

Hey guys, this model originally came from a 3d face render on turbosquid, smacked it into zwrap and designed a body for her. Give it a try and see what you think!


I have included a plain vam photo so you can see what her face looks like in standard vam. then the rest of them are with my custom reshade setup. Absolutely no photoshop ever. Other than text. 

I kept the visual enhancements a bit lower. the screens are in 8k.


The sweat textures are equipped by default. this release is both a scene (so you can see how I set it up), and an appearance preset so you can skip loading the full scene.


If you wish to remove the sweatyness you can go into her textures tab and remove the SPEC and GLOSS ones, or you can go into her skin materials tab and turn down the gloss slider and spec


https://mega.nz/folder/I5JHFQ7B#3SndVIlCWuKXLDVPgDhkXQ



If you need help with anything please send me a message!

Milla J Model Milla J Model Milla J Model Milla J Model

Comments

The latest patreon only post has the folder link to ALL downloads in one location.

jj4379

link is down :(

Tacoface

Hey I havent been on in a little bit sorry about that. Yeah so she was done right around when I learned zwrap a few months ago. the current method for redoing the bones in daze (adjust rigging to figure shape) DOES work really well except its known that, itll fuck the mouth up, so you don't let it adjust those otherwise they become inverted. I don't know of any way around that within daz, so ive actually been helped by jackaroo and have a new method for bone adjustment which ive done with new lara croft. I think she might be the next release because she's turned out absolutely beautiful. my best model yet. so I know there's a few lara models around, but this one should be an improvement. right now im trying to find the best adjustment for her teeth in vam because you gotta get those right. and I'm not an orthodontist so I am in struggle-town a bit lol. The downside to using the daz bone allignment is that you have to turn off tongue collision in vam, youll see a lot of the models from no0c do this too and just any that have been zwrapped until you discover some alternate methods for bone allignment, which I am also still learning lol

jj4379

Outstanding job with this one!!! I'm wondering if her rigging might need a little work but other than that it is unreal how good this is.

Erik


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