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Naked Nanami - 6/1/25 Blog

Hello! It's been a while since I've written a blogpost! I'd just like to share some of what I'm working on at the moment.

As the title suggests, Nanami will be appearing in the next update for Gravure Studio. She'll debut with 6 costumes. You can see a preview video of them in my Twitter post. Nanami was a much requested character. Truth be told I didn't see much in her early on, but she grew on me in a big way. She strikes a powerful balance between cute and sexy.

Nipples, Materials and Lighting

I've adjusted the materials on many models, the texture on many girls' nipples, and I'm rather painstakingly adjusting the lighting on many scenes as I periodically do. This is the longest, most tedious and least fun part of working on this project aside from bug fixing, but it simply must be done from time to time. I really strive for quality and I hope it shows. As a full package project I work on lighting, animations, models, textures, it's a lot of work for one man.

The Great Proportion Debate

I try to explain myself quite a bit with my interpretation of the characters, and I've probably given this sermon at least a dozen times now, but it bears repeating. The female characters in DOAXVV (and DOA5) only have 3 basic body types (regardless of what their totally fake official measurements are), without any meaningful variation between them. When I implement a character, I try to capture what I feel to be the "energy" or "vibe" and run with it a bit, rather than have a bunch of clones.

In some cases, that nebulously defined impression I get isn't too different from how they appear in DOAXVV, and in this case Nanami is one of them.

However in some cases I take some greater liberties like with Sayuri, and Meg. Sayuri gave off a motherly nurse type impression to me, so giving her wider hips and a larger chest just made sense to me. Meg being a huge chested short stack also seemed right to me.

I think people get the impression that Gravure Studio just makes everyone bigger, which is untrue and hurtful to say! Some of the characters are actually smaller than in DOAXVV, and again it's in the spirit of variety and trying to capture my impression of the characters, and for people obsessed with canon you should know that Team Ninja is terrible at consistency and often has wildly different breast sizes within the same line of costumes, let alone their franchise, so shush your mouth!

Coming... At Some Point

I look forward to sharing this update when it's ready. Later!

Naked Nanami - 6/1/25 Blog Naked Nanami - 6/1/25 Blog Naked Nanami - 6/1/25 Blog Naked Nanami - 6/1/25 Blog Naked Nanami - 6/1/25 Blog Naked Nanami - 6/1/25 Blog Naked Nanami - 6/1/25 Blog Naked Nanami - 6/1/25 Blog

Comments

YEAH!Nanami!

星組

when i switched to Gravure Studio 1.8 i noticed some angles being out of focus even if i zoom in a lot on the character. werid thing is if the camera jumps to a new perspective sometimes the character model is clearly visbile. is that a bug?

redfox


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