All victory and defeat scenes have been remastered to play at 60fps, at the proper speed, and have had their lighting overhauled. This feature has been neglected for a long time, and I'm glad to have finally tackled it.
Please note that for whatever reason, victory and defeat motions still play at 30fps when they're viewed in versus mode instead of the movie viewer. I don't know why. Sorry!
I also only remastered the lighting for the girls scenes, and not the tag scenes. I might do both later just for the sake of consistency.
Default Model Scene Compatibility

I spoke about this solution in a previous post, but the material shaders and scene lighting will have better compatibility with default/third party models.
Fun fact! You can hold F6 and press a number key to change the main light intensity! Here's what it looks like when I press F6+6 on a default model.

Less intensity, looks a bit more natural.
In spite of the fact that doing this fixes the problem that I aimed to tackle with the the "LITE" version of Gravure Studio, I still plan to maintain that version, but I can't guarantee I will always have it up to date with the main Gravure Studio branch.

Pretty self explanatory. I figured it was about time to give them a facelift.

I plan to add their fan accessories to the last two hair slots of all their costumes, so that you can use Gravure Studio models in combat and in Victory/Defeat scenes without them looking strange.
I'm also going to do a once over of all the models so that they don't crash your game client in Versus mode. The game is extremely finnicky and ultimately I have neglected this for too long, with my primary focus being on new scenes.
Thanks for reading, and consider supporting me here on Patreon if you aren't already!
Nehb
2023-05-16 23:19:55 +0000 UTCMarvin
2023-05-16 22:06:20 +0000 UTCSynval
2023-05-16 21:48:12 +0000 UTC