NokiMo
MercernaryMage
MercernaryMage

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0.0.9 postpartum

What changed:
Added Skeletons (fight)
Added More Skeletons (fight)
New Skeleton AI
Added Lanecross
Added Swimming (NSFW and SFW)
Team D (Fox, Cotton, and Anne) are available in arcade mode.
New battle music
Added art to Val and Blacknight Exchange
Added the boat to the boat fights

What happened:
Team D took most of time.  They were a huge effort to get done.  The story is quickly approaching them, so they needed to get implemented.  They are by far the most fun to play, but also really hard to play.  As predicted, Cotton is an absolute power house if used right.

The new battle music is good!  It's almost too epic for a turn based card game.

The finished sand drawing piece barely missed this release, which means there will be more content in Swimming next time.

Game design time!  The new fight awards three armor upgrades, and 4 new trainings.  You can now specialize your clerics into healing and change your warriors preferred damage type with the training changes.

The armor upgrades are big game changers.

The duster upgrade means it no longer counts toward your hand limit
The chain shirt upgrade makes it so the armor is always in your hand at combat start.
The splint upgrade adds a bunch of defense; no fancy tricks here

Whats next:
Lizard fights, sand art, model viewer, ????


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