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Die Shrink 145: Why Nvidia dropping PhysX support is BAD | Alderon Games

Matt of Alderon Games joins to discuss why the sudden murder of PhysX is a BIG deal!

0:00 PhysX History

2:30 Why the death of 32-bit PhysX support is HUGE!

15:50 Can a “community patch” fix this?

21:39 PhysX could never be more than a Gimmick…

25:20 Do some devs actually WANT games to BREAK?

29:27 Can this be fixed?

32:55 Why it is a GOOD idea to not support DLSS/FSR sometimes…

43:19 Will Nvidia actually take an “L” for once?

Check out Matt’s Podcast: https://podcast.alderongames.com/

https://www.tomshardware.com/pc-components/gpus/physx-quietly-retired-on-rtx-50-series-gpus-nvidia-ends-32-bit-cuda-app-support

https://www.youtube.com/watch?v=_dUjUNrbHis

https://en.wikipedia.org/wiki/PhysX

https://www.tweaktown.com/news/96508/helldivers-2-studio-boss-says-the-game-doesnt-have-dlss-or-fsr-because-gameplay-comes-first/

https://youtu.be/b3O7hIurtJs?si=28zUO1zqXWxtYeZB

https://www.pcgamingwiki.com/wiki/List_of_games_that_support_Nvidia_PhysX

https://youtu.be/IPSB_BKd9Dg?si=38zrgTF0Bae72IiP&t=653

https://www.msn.com/en-my/news/techandscience/hope-you-weren-t-planning-to-play-physx-games-on-nvidia-s-new-50-series-gpus/

Die Shrink 145: Why Nvidia dropping PhysX support is BAD | Alderon Games
Die Shrink 145: Why Nvidia dropping PhysX support is BAD | Alderon Games Die Shrink 145: Why Nvidia dropping PhysX support is BAD | Alderon Games

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