NokiMo
Pyorgara
Pyorgara

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Breaking the princess 0.28

Hey everyone!

Man it’s hard to write smut when you’re stressed.  I’ve been dealing with contractors for most of the summer and I’m still not done.  Real life can be a bitch sometimes.  Hehe.

Still, I conquered all that and managed to write 30 new scenes!  Each smuttier than the last.  ^_^  If you’re not a fan of beastly stuff, don’t put Takgore in the buildings.  Next build, I’ll add in a toggle to remove those kinds of scenes if they are not your cup of tea so that you’ll be able to get Takgore’s kind of resource with no headache.

My lovely wife has also been hard at work and produced 4 new CGs (finishing the CGs for all the girl’s basic scenes) and a new background!


1 posts down for the cheat password.

2 posts down for BtP 0.28.

3 posts down for BtP 0.27.

Look in the OP for the free BtP 0.26 build links.


The deets:

- 30 new scenes for the bathhouse and the theater.

- New CG (Harmony - Topper)

- New CG (Elizabeth - F*ck her face)

- New CG (Julianna - Natural lube)

- New CG (Julianna - *ss to c*nt)

- New BG (Town)


Next month, I’m going to write the last 10 bathhouse and theater scenes and then I’ll add in the toggle I mentioned above.  I then plan to progress the story some more.  Get a few more key scenes in to get us to the game’s finish line!

Have a great week, guys!

Breaking the princess 0.28

Comments

How do i deploy harmony and elisabeth, they are both in the manor menu as deployable units but i cannot interact with them and it says 0/0 on both of them.

JEB

Tiny bit more feedback: Earlier I suggested being able to buy additional Action Points, not realizing that was already in the game. The "Sell Pelts" bit has a +/- button set next to the "Sell 20 Pelts" line, which makes it sound as if that button adjusts the quantity of pelts. It was only when I actually clicked it that I realized I could have bought APs long ago, which would have been helpful. Maybe make those lateral (left/right) arrows instead of + and - ? that would be more in keeping with commonly used GUI idioms. Also, after selling pelts, can we stay in the sell window until we hit "Done" instead of going back to the main? That would mean selling 40 pelts instead of 20 is simply one additional click, instead of the current more tedious route(having to re-enter the castle, then "Proclamations"->"Sell Pelts"->Select item to trade for->"Buy".) If you try selling 200 or 300 pelts in a turn you'll see how irritating that can be.

Dubsington


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