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A VR Engineer Discusses working on PS VR2 Modding for PC (Guest Telegrams)

An upcoming Die Shrink will see a VR Modder/Engineer join us!  He's currently part of a group working to bring PS VR2 support to PC, and eventually hopes they can come close to doing for PS VR2 what Virtual Desktop did for the Meta Quest 2. Specifically, we are looking to discuss:

You have at least a few hours to submit questions/comments, and likely a day or more in reality (when we record is still being ironed out)....so please don't wait to submit a question if you have a good one, but also don't be afraid to submit within 48 hours after this is posted if the episode isn't out yet!

This is a unique chance to ask more technical and behind-the-scenes questions of a guest, and we are hoping you will all help us steer the discussion to your liking with the submissions below :).

Comments

As cool as I think VR is, the biggest problem for me is the way most games make me motion sick. One of the only games that doesn't is super hot, but that's mainly because you're mostly in one spot or small area where you don't have to move much. I've tried playing games where you move foward without physically moving and it makes me so motion sick I have to take off the headset after barely 5 minutes. So with that out of the way, let me ask, do you know of any new hardware or software advancements that can help people like me who get motion sick in VR?

Resident Mexican

What resolution/FPS do you think we need before VR really becomes a new kind of computing experience?

Intel FanBoy

I have a PS5 and high-end PC, so I'm interested in having a VR device that would support games from both. It sounds like the biggest challenge has been controller support, so can you speak in-depth to some of the technical hurdles there?

FloridaMan

How would you design a 4X or grand strategy game (Europa Universalis, Stellaris, Civ...) as primarily a VR game? Alternately, what genres thought to be unsuitable for VR would be, in your opinion, complimented by VR in ways people today don't foresee?

KarbinCry

Because of things like USB, we take for granted that most everything these days is just plug and play, without ever realizing how many pieces of the puzzle have been carefully aligned to get our tech to work. What are the most fundamental hurdles and differences between ps5 and PC that you must bridge in order to begin to get these two devices to work together?

Shadhahvar

Okay I lied, I got another simple question. What made you want to bring PSVR2 to PC?

CompressedAIBlocks

Last question I swear 😂 are current game engines a good fit for VR? Or would we need some fundamental changes to engine design to bring a more cohesive experience for gamers?

CompressedAIBlocks

Does Windows hold back VR? I'm not talking just for PSVR2 but VR headsets in general. Are there inherent bottlenecks that still need to be ironed out? Is Windows 11 "better" for VR over Windows 10?

CompressedAIBlocks

Hows it going Tom and Guest, hope ya'll are well. What would convince Sony to directly support Future PSVR hardware for PC? Would the PC Vr market need to grow or something along those lines? What would it take? Thank you for your time and have a good day.

Dylan K.

What do you guys think that PSVR2 does better than PC VR headsets and vice versa? What could PC vendors learn from Sony's implementation?

CompressedAIBlocks

Obligatory question of; when will VR become relevant for the average consumer or gamer in your opinion and what is it currently missing to hit that?

CompressedAIBlocks

Hello, what software stack do you intend to use for integration? Could you describe the necessary pieces to interconnect, both on the headset and on PC (OpenXR? Vulkan? Steam VR?)? Any chance that it would run on Linux as well? Thanks for your work!

KingHarkinian

Are the hardware vendors like, in your case, Sony at all supportive of community efforts as far as modding, or more generally adapting their hardware for different uses than were envisaged by the vendor? Why do you think they go about it the way they do?

qhfreddy

I'm what you could call a "VR sceptic", I think it's clunky, uncomfortable, and doesn't really have any real use when it comes to gaming or average person day to day use. Why should I care about VR in general?

qhfreddy


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