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Discussing Zen 5, MTL, APUs, and VR w/ SadlyItsBradley

Broken Silicon's next guest will see the return of SadleyItsBradley!  There have been a multitude of VR releases, announcements, and mobility gaming hardware (like APUs) rumors dropped since he was on a year ago...and we want to talk about all of it! Specifically, planned subjects include:

You can honestly think of Bradley as analogues to MLID...but just for VR.  He follows hardware leaks, and he can probably talk about just about anything you want him to.

You have ~48 hours (Till Early Afternoon on Sunday US Central Time) to submit below!  Just be respectful, as concise as possible, and use good grammar to be considered.


Check out Bradley’s channel: https://www.youtube.com/@SadlyItsBradley/featured

Last time Bradley was on: https://youtu.be/_EZ7184qPL4

Comments

Do you think VR tethered to something like a handheld console in a mesh backpack is the next step forward for VR to keep heat and weight off the face but have high performance and mobility?

FloridaMan

I've been following VR tech since the original Oculus kickstarter a decade ago. I got the original Rift and later the Quest 2. The Quest was great at solving most of my usability issues regarding basic VR usability, as the Rift was very finnicky especially with 3 cameras. But I am still disappointed; Foveated rendering has only just become a thing recently, and I have been waiting for varifocal technology for many years now and I believe nothing sold commercially has come out of it yet. I find myself using VR just occasionally mostly because of how tiring it is to my eyes. Reading text is feasible (it was always possible) but not comfortable with the Q2. Do you foresee major improvements in the direction of varifocal displays in commercial products coming any time soon? I don't believe 1:1 visual *fidelity* is all that important. But I think what is needed is technology that doesn't feel like looking at a screen two inches from you strapped to your face, and I think varifocal screens could go a long way in that direction, making it feel natural and less stressful. What other technologies could improve the "visual comfort" of HMDs? Also: Do you think high fidelity wireless desktop VR has a future?

Arcsine

Hey Tom and Bradley. Won't take up your time, so let my old butt get to my question. Intel has officially announced that it's going to open up it's Fabs and split them off for use by fabless companies, and force its design team to operate independently of its manufacturing. You've predicted this for awhile, and now it's happening. What does this mean for Intel going forward against AMD? Will we see Zen 7 on Intel fabs, will we see NVIDIA AI or Apple VR tech spinning out of Intel? What does it mean as I feel this shakes up the entire tech market? Btw, happy patreon subscriber(insert patreon promotion here), and thanks for all you do, I've learned alot from you and appreciate the knowledge!

GaminSinceReagan

With Meta clearly having interest, and Apple going all-in on passthrough AR, do you think the Bigscreen Beyond may be the last HMD to lack passthrough cameras?* Or do the weight-saving benefits make it worthwhile to continue to produce pure-VR headsets? *They are optional for the Somnium One but it was designed with them in mind so I don't think that counts.

Thomas Sturges-Allard

Hello Bradley & Tom, Do you anticipate Apple will make its own version of the Google cardboard for the poors? Do you foresee iPhone + AirPods + headset with trackers. If the headset was $500. Could you see that being the SE version of apples VR.

Time Unveiled

Hi Tom and Bradley :), Is it possible that we could see x86 APUs specifically designed with unified memory in mind, featuring a big fat bus, similar to Apple silicon or PlayStation SoCs, but for use in VR, laptops, or possibly even desktops in the future? And if so do you think either AMD, Nvidia or Intel plan any SoCs for consumer VR applications?

paragon


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