NokiMo
Pyorgara
Pyorgara

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Build update

Hey everyone!

I am still in the midst of coding the "where are my troops at a glance" function.  I had a false start of it.  I was trying to do something super fancy but realized that it actually got in the way of the "at a glance" part of the equation.  Lol.  So I went with little squares for the troop pic for you to tell by color as you can see up there.  

After I am done with that, I am thinking of doing a bit of an overall to the fighting system to give you guys more input on what's going on.  Skills that affect the other side of the battle will target the corresponding position.  

Example 1:  A Vargs, which kicks fighters out of battle, that is position 3 of their battle order will always kick the troop that is in position 3 on your side (if there are no troops there, it will do nothing)  

Example 2:  Your archer in position 1 of your army will snipe a flyer in position 1 of the enemy army if there are some.  But the flyer in position 3 of the enemy army will be unaffected by that particular archer.

I think that that will make the fights a lot more fun as you'll feel more in control of what's going on.

That's pretty much it.  I'm plugging away at it.  ^_^

Have a great week guys!

Build update

Comments

Yeah, now that I have the basics of the systems in, I can play with them and make it easier and more fun for you guys to use. Good call on Hunting and Aquarine! They escaped my attention but I'll make sure to add indicators to those too.

Pyorgara

Oh, so you'll need one archer per flyer instead of just one per battle? Interesting. That makes it harder to just leave a set army in place turn after turn, but I'm okay with that-- doing so is convenient, but not really "fun". I like the idea of not having to click on all the stupid buildings to see who is in there, or be able to find which wall my heroes are hanging out in without searching the whole perimeter. QOL is important in a game, awesome that you are addressing it! Can you do something similar in the "Hunting" and "Aquarine" boxes at the top? That will make the visually inconsistent with the "Building" button, but their function is wildly different anyway so that probably isn't wrong.

Dubsington


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