The Lead Art Director at Massive Damage joins to discuss Console Ports & the latest architectures.
0:00 Who is Bryan? Will future Gamers appreciate their hardware?
12:35 Why do so many recent releases on PC have performance issues?
24:37 Should PlayStation & XBOX bother with "Pro Consoles" this gen?
41:20 Why do some games decide to not release on PC?
47:04 Do we need new engines for efficient Ray Tracing?
57:18 If games were optimized for Zen 4 X3D - what would be possible?
1:15:30 Bryan's Thoughts on the R9 7950X3D & 7900X3D
1:32:30 Can RDNA 3 be fixed? What is going wrong?
1:52:02 Intel ARC - Our Thoughts 1 Year after the “Q1 Launch”
2:05:13 DLSS 3 vs FSR 3 - How can AMD get more adoption?
2:17:06 Is FSR just a crutch for lazy devs?
2:35:26 What's the next big feature DLSS or FSR could use?
2:40:48 Tornados destroying Tom's Yard, Massive Damage's New Game!
Previous Bryan Episode: https://youtu.be/k6qDwx--R-0
Bryan's Twitter Account: https://twitter.com/bryanheemskerk?lang=en
MLID RDNA 3 Node Analysis: https://youtu.be/-QU1qiLVCTg
MLID R9 7950X3D Analysis: https://youtu.be/ek3y-rNOOc0
MLID Phoenix iGPU Leak: https://youtu.be/elpaKQ0On1Q
https://hothardware.com/news/intel-arc-closes-gap-amds-radeon-gpu-share-caveat
Broken Silicon 109: https://youtu.be/daRC4l4NgnA
HUB DLSS 3 Revisit Video: https://youtu.be/uVCDXD7150U