An Oculus Engineer joins to discuss upcoming VR devices, developing for them, and GPUs of the future.
0:00 Who is our guest? What got him into VR work?
6:49 What does VR offer traditional gaming doesn’t? (Insidious is the Movie!)
14:46 The History of VR before 2012 - From Virtual Boy to Oculus
21:04 PlayStation's Instant (and fleeting) VR Dominance, Problems with Early VR
30:34 Why PlayStation bet on VR, and XBOX didn't...
36:38 Apple VR is Coming - What would be its Killer App?
47:55 Will PS VR2 make VR Gaming mainstream?
1:01:16 What games do PS VR2 & Quest 3 need to be successful?
1:09:26 How important was Carmack to Oculus development?
1:13:33 XR2 Programming,
1:18:22 What should the Quest 3 do well? What's the ideal VR Device of the Future?
1:36:44 Will putting computers on our head give us cancer?
1:40:22 Will shortages affect VR Pricing moving forward?
1:41:50 When will VR be "Mom and Dad" mainstream?
1:45:06 Lovelace Performance, RDNA 3, FSR 2.0 - How will VR be improved?
1:52:48 When will we make walking work well in VR games?
2:05:37 Besides VR, what's the next gaming experience revolution?
2:11:12 When will we get PS5 Performance in 15w? When will we get 1000 Core CPUs?
https://virtualspeech.com/blog/history-of-vr
https://en.wikipedia.org/wiki/PlayStation_VR
https://www.psdevwiki.com/ps3/RSX
https://uploadvr.com/snapdragon-888-adreno-660/
https://www.gfinityesports.com/vr/valve-index-2-release-date-specs-price-deckard/
https://twitter.com/id_aa_carmack/status/1371485209603022853?lang=en
https://www.khronos.org/openxr/
Travis Gooding
2022-05-31 14:36:36 +0000 UTCMoore's Law Is Dead
2022-05-31 07:21:44 +0000 UTCSunCrusher
2022-05-30 23:57:54 +0000 UTCSunCrusher
2022-05-30 21:19:19 +0000 UTC