Bryan Heemskerk is the Lead Artist at Massive Damage, Inc. We discuss FSR vs DLSS vs XeSS.
0:00 Bryan Heemskerk Introduction
3:17 What if the RX 7700 XT has 8GB? How much will RAM vs TFLOPs matter?
16:28 Why do we need FSR and DLSS? Why did DLSS 1.0 suck?
23:22 AMD FSR 2.0 vs FSR 1.0
30:58 FSR vs DLSS Adoption - Why is DLSS gaining more adoption so far?
35:08 Why do ports from AMD consoles sometimes run terribly on AMD PCs?
40:19 Why has FSR adoption for console games been almost non-existent?
46:45 Is RSR enough to mitigate Nvidia's DLSS adoption?
52:55 Will FSR 2.0 match DLSS 2.3 Quality? What comes next?
54:45 Intel Alchemist and Xe Super Sampling
1:11:19 RDNA 3 vs Lovelace – Architecture Design, Economics, Mind Share
1:27:48 Potential PS5 Pro Performance
1:38:03 Will the Steam Deck hold back graphics progress?
1:47:21 How Valve can incentivize Steam Deck Support
1:59:14 Developing Games with FSR and DLSS in mind, Preserving a Game's Vision
2:06:20 Game bugs, Elden Ring Save Management
Previous Bryan Heemskerk Episode: https://youtu.be/daRC4l4NgnA
Massive Damage on Steam: https://store.steampowered.com/developer/massivedamage/
Bryan's Twitter: https://twitter.com/bryanheemskerk?lang=en
Bryan's work Portfolio: http://www.bryanheemskerk.com/gallery/pixelart/
Bryan's LinkedIn: https://www.linkedin.com/in/bryan-heemskerk-a111b351/?originalSubdomain=ca
https://www.anandtech.com/show/17327/nvidia-hopper-gpu-architecture-and-h100-accelerator-announced
https://www.pcmag.com/how-to/look-out-dlss-first-tests-amds-game-boosting-radeon-super-resolution
https://www.nvidia.com/en-us/geforce/news/february-2022-rtx-dlss-game-updates/
https://static.techspot.com/articles-info/2277/images/6.jpg
https://in.ign.com/ps5/163088/news/arcadegeddon-first-ps5-game-to-get-amd-fsr-support
UwUThatOneGuy
2022-03-25 11:11:19 +0000 UTCshredbird
2022-03-25 01:55:28 +0000 UTC