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Broken Silicon 123: XBOX Series X Advantages, PlayStation 6 Expectations, Game Delays | Ubisoft Dev

Keith Kadera, Senior Animator & Gaming Consultant at Ubisoft Red Storm, joins Tom to discuss everything hardware and AAA development. Why are games frequently delayed? What advantages do the consoles have? Where are graphics going?


0:00  Who is Keith? What do animators and riggers do at AAA studios?                            

5:01   What got you into this career?  What games left an impact on you?

12:47  Early Professional Work - Savage Skies, the Ozzy Osbourne Flight Simulator

17:28  Ubisoft Games He Worked on - Ghost Recon, Rainbow 6, The Division

23:52  Biggest advantage the XBOX 360 over the XBOX?  What made the PS3 difficult?

28:09  What has been the biggest hardware upgrade from PS3 - PS5?       

34:07  Are AAA games still taking increasingly longer to make in 2021?

39:40  Does the PS5 or XSX have any "secret sauce"?            

44:38  How long will Cross-Gen games be a thing?  Are they holding Next Gen back?

54:57 How does AMD Sponsoring a game affect performance?      

1:01:18 What do you expect in the PlayStation 6?

1:06:26 What's next for gaming realism? Can we do better than photorealism?

1:17:30 Biggest challenges in taking feedback? Was the BF2042 beta an "old build"?

1:27:08 Why are almost all AAA games delayed?  Why can't devs plan accordingly?

1:37:13  Scaling UI with Resolution, 21:9 vs 16:9 Standards, Cross-Team Work

1:51:07 Is the era of exciting teaser trailers done?  

1:56:02 What do people get wrong about Game Development?

2:01:18 How will we use AI/ML to enhance graphics? Advice for becoming a game dev?


https://www.linkedin.com/in/kkadera/

https://www.redstorm.com/games

What Keith learned to build games on: https://en.wikipedia.org/wiki/Net_Yaroze

https://en.wikipedia.org/wiki/Savage_Skies

https://wccftech.com/new-far-cry-6-pc-console-comparison-shows-solid-performance-across-all-platforms-faster-loading-on-ps5-slight-resolution-advantage-on-xsx/

https://www.eurogamer.net/articles/digitalfoundry-2021-far-cry-6-tech-review

https://www.tomshardware.com/news/far-cry-6-benchmarks

http://news.teamxbox.com/xbox/12066/Microsoft-to-Epic-You-Cost-Me-a-Billion-Dollars

https://www.mobygames.com/game/xbox360/gears-of-war

https://time.com/6039381/yasuke-black-samurai-true-story/

Broken Silicon 123: XBOX Series X Advantages, PlayStation 6 Expectations, Game Delays | Ubisoft Dev

Comments

I love my ultrawide, it's very immersive. Cyberpunk is difficult with the map and hud being so far away. But then again when I play my racing Sims. That wide view is irreplaceable.

matthew saltzberg

Thank you for these interviews, they are giving me the answers to what I'm going to do with my life

Shadhahvar

Thank you so much, Tom and Keith. This was superb. Another great conversation. Very informative.

Mark Smith

Bah I meant to write Activision with CoD. Brain fart there with EA. Thanks for asking my question!

Travis Gooding


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