Paxton Galvanek is Operations Director at Funcom, who is currently building a AAA Online Survival Game set in the Dune universe. We discuss everything that goes into AAA game development, and the hardware that propels it.
0:00 What does an Operations Director do for a studio?
3:40 Paxton's Gaming Origins - Atari, NES, PS1, World of Warcraft & Battlefield on PC
11:34 When do game studios upgrade their PCs? How are the shortages affecting them?
16:26 How did Funcom gain the rights to make a Dune Survival Game? Will it be good?
25:37 Why do games sometimes fail?
30:14 What makes a studio cancel a game mid-development?
35:20 Why did CyberPunk 2077 release buggy? Are rising AAA costs sustainable?
42:58 Early Access and Kickstarter Funding Models
52:25 Tencent funding Western games - Should we be worried about outside censorship?
57:29 Next Gen Motion Capture
1:01:08 How do people get into game development?
1:07:58 Game Development Misconceptions, thoughts on Crunch Culture
1:12:35 How will RDNA 3, Lovelace, Zen 4, & Raptor Lake help development? Ray Tracing?
Guest’s LinkedIn: https://www.linkedin.com/in/paxtongalvanek/
Funcom: https://www.funcom.com/
https://en.wikipedia.org/wiki/Tencent
https://en.wikipedia.org/wiki/Star_Citizen
https://www.bbc.com/news/world-asia-50093028
Shadhahvar
2021-09-07 04:41:17 +0000 UTCTick Dickler
2021-09-06 14:22:07 +0000 UTC