NokiMo
MooresLawIsDead
MooresLawIsDead

patreon


Broken Silicon 111: Call of Duty Visual FX, PS5 Specs, Install Sizes | Sony Santa Monica VFX Artist

Chris Rey is a VFX Artist currently working on the new God of War, and previously worked on Call of Duty: Black Ops Cold War.  He makes vehicle explosions, Zombie lasers, and Norse spells look cool!  We discuss the organization of PlayStation Studios, Activision, and the hardware behind special effects.


0:00 What made Chris Reach out?  What does a VFX Artist do for Call of Duty Cold War?

9:41 Between various FX – what taxes gaming hardware the most?

11:56 Why don't more Developers go on the Record?

13:28 Jason Schreier’s Reporting on PlayStation Studios, How Sony manages their Devs

24:08 How much do COD Studios share tech?  How much do PlayStation studios share?

26:55 Does making a gen Crossgen hold back the next gen version?

34:31 Optimizing for AMD & Nvidia Graphics vs PlayStation 5 & XBOX Series X

38:24 What specs would you improve on the PS5? Would more RAM improve graphics?

43:56 What effects need more work by devs? Why does smoke look worse than Fire?

50:37 Does hardware ever limit art direction?

57:05 Why do so many games get delayed?

59:56 How did the COVID Shutdown affect Game Development?

1:08:15 XBOX vs PlayStation marketing - how soon should companies reveal games?

1:16:00 Differences between Call of Duty & God of War development...and fans.

1:26:20 Why is Warzone's install size so large?! Did Activision expect it to be successful?

1:33:40 Is there a way to stop Multiplayer Hackers?  Does Activision have vulnerabilities?

1:38:35 Why don't more console games support Keyboard & Mouse?  AMD FSR?

1:47:41 How do devs adjust settings for MP Competion?  Why isn't DX12 the standard?

1:58:40 Difference between doing VFX for movies versus Games

2:04:40 Advice for people looking to get into game development


Christopher Reay: https://www.linkedin.com/in/cjreaytechart/

Sony Santa Monica: https://sms.playstation.com/

Jason Schreier PlayStation Studios Report: https://www.bloomberg.com/news/articles/2021-04-09/sony-s-obsession-with-blockbusters-is-stirring-unrest-within-playstation-empire

https://www.gamespot.com/articles/obsidian-denied-bonus-over-new-vegas-metacritic-score-studio-head/1100-6366337/

https://www.reddit.com/r/blackopscoldwar/comments/jubtwm/acid_trip_bug_anyone_else_had_this_dont_know_what/

https://www.youtube.com/watch?v=ZaaFEWz5uaQ

https://twitter.com/AntiCheatPD/status/1412024189561851904

Fire VFX Guy: youtube.com/channel/UCjgqdaigk7VSDqqqkHkcNTg

Broken Silicon 111: Call of Duty Visual FX, PS5 Specs, Install Sizes | Sony Santa Monica VFX Artist

Comments

Great podcast. So much insight from devs recently talking about the process of making games and how games get shipped. I remember hearing reports about Black Op Cold War in particular and how challenging the development was due to Treyarch coming on essentially last second

This is awesome, I’m a huge COD Zombies player, and esp in Cold War so that was cool to hear his contribution in that game. Also really enjoyed all the questions that were asked. You do an awesome job preparing and conducting your interviews Tom.

If there is RAM, it will be filled.

shredbird

Just try to improve it next time! Yet, I still always want to work in good questions if I can...

Moore's Law Is Dead

Great Broken Silicone again, feels like the guests are consistently high quality now. And thanks, for asking my question worded with your own grammar, not mine 🤣

UwUThatOneGuy


Related Creators