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Broken Silicon 85: RTX 4000 & RDNA3 Design, Ray Tracing Adoption, Game Optimization

An anonymous Senior Software Engineer with decades of experience joins Tom to discuss Game Optimization, Ray Tracing Misconceptions, and our expectations for Nvidia RTX 4000 Series & AMD RDNA 3 designs & release schedules.

0:00 What made our guest want to join us?

13:57 Guest’s Background

17:01 The State of Tech Journalism

23:33 Why are some games poorly optimized?

33:00 Misconceptions about Console Ports

48:11 Horizon Zero Dawn’s Issues

55:52 Problems with making Cross-generation games

59:23 Ray Tracing Misconceptions

1:12:44 Will AMD RDNA 2 Ray Tracing age better than Nvidia Ampere?

1:20:41 Will all current gen cards age badly due to future Ray Tracing?

1:26:51 What incentivizes developers to optimize games well? Or not bother?

1:35:36 PCIE 5.0 & 6.0 in PC Gaming

1:39:33 RTX 4000 Series – Sooner or later? Ampere Refresh or Lovelace?

1:57:11 AMD and Nvidia’s Race to get new Generations out

2:10:51 RDNA 3 Design – The problems & benefits of an MCM GPU Series


https://www.bloomberg.com/news/articles/2021-01-16/cyberpunk-2077-what-caused-the-video-game-s-disastrous-rollout

https://www.notebookcheck.net/AMD-is-expecting-the-next-gen-RDNA-3-GPUs-scheduled-for-2021-to-deliver-50-improved-performance-per-watt-over-the-new-RX-6000-series.503412.0.html

https://hothardware.com/news/radeon-navi-31-rdna-3-gpu-10240-cores-performance-lift

Daniel Nenni’s explanation of the Apple Innovation Model: https://youtu.be/O4DgXtxkZNg

https://videocardz.com/newz/amd-navi-31-rumored-to-be-dual-80cu-chiplet-design-up-to-10240-cores

Broken Silicon 85: RTX 4000 & RDNA3 Design, Ray Tracing Adoption, Game Optimization

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