Build day!
Added 2016-07-05 23:00:22 +0000 UTC
Hey everyone!
The new build has been sent to the 5$ and over patrons that donated this month.
The deets for this one are as follow:
- Added the main menu.
- Added the save/load function.
- Added the cheat panel in the utility menu. It will be usable by everyone this month but will only be accessible to the 10$ and over patrons after this.
- I changed how the talking panel sprites look. Making them a bit smaller so we can see them better.
- One click anywhere on the talking scene will hide the talking panel and the talking sprites so we can look at the CGs. Another click will bring it back or clicking on the continue button will do the same.
- Added the Payton training engine.
- Fiddled with the fighting system. Removed some of the randomness and made it lean a lot more on the morale and Payton's WAR attribute. Would like to hear from you if you can feel a difference with this change. Good or bad.
- CGs added:
*pool scene
*ghost scene
*humiliation and touching until SW of 700.
So, I sadly did not have time to write more content this month but a lot of good backend stuff and functions were added. Plus CGs are cool to have in there.
Also, a common complaint was that the mac build did not work so I had a friend come over with his mac laptop so I could find a solution. We tried a lot of things and the only one that worked was to have it on google drive. If one of you guys have a mac, I’d appreciate if you’d try the mac build and tell me if it works for you.
This week WILL be spent writing. Let’s see what new torments we can force on Vanora.
So i have pledges 5 dollars when can i expect the new version of soldiers life.
1llum1n471 C0nf1rm3d 360 noscope
2016-07-13 03:14:34 +0000 UTC
Great, can't wait for the next updates.
Nekro Bifteki
2016-07-09 18:22:20 +0000 UTC
What they said. Hehe.
Pyorgara
2016-07-09 12:17:21 +0000 UTC
Thanks! I should be able to add some CGs every build, depending if my lovely wife has the time to draw them. The scenes for when Vanora gets in the office are on the art to-do list.
Pyorgara
2016-07-09 12:17:04 +0000 UTC
Personally I like a balanced mix of troops, but your infantry is your hit points so you should never skimp on them. I like archers, but as john said, scouts can be a game changer. The most important tip I can give you, is that in battle, your battle rolls are already shown before you commit to any action. You know ahead of time who'll go first. If you go first, and you think you can wipe the enemy off the map, consider going full out - charge with cavalry and shoot with your archers. Remember you also only need to wipe out your opponents infantry to win. If you doubt you'll wipe them off the map in one rush, start looking at defensive options - I still like charging with cavalry most times, less enemies means less damage taken, but I almost always pin with Archers - you'll do less damage overall, but the unit pinned often won't be able to retaliate - therefore you get free damage. I often pin even after winning the roll, since it often prevents taking any losses which lets me stay in the field longer. If you lost the battle roll however, now you need to make sacrifices - remembering that your main army is of prime importance. Look at where the enemy is going and mitigate what they're doing. Are they charging your archers? Fall back, or have your cavalry cover them, they can absorb more damage than archers can. Counter with Cavalry if they're targeted, or defend and pin with archers if they're coming for your main army.
Basically - check your battle rolls, and develop a strategy from there. Scouts help with figuring out what the enemy will do, and giving you options with your events. (I run 3-2-2-3 at 5 rep, 3-3-3-3 at 6, but at 7 I go 4-4-3-3.) I also rarely bother with the events involving sending scouts in for loot - the rewards are rarely worth the risk, unless I'm about to pull out of the field anyway.
Another tip is to make sure to develop your morale in the plains before moving into the forest - and I wouldn't be venturing in there till you have at least 6, preferably 7 reputation for the additional troops. Having trained up Payton undoubtedly also helps as well. Don't bother spreading the training out evenly, concentrate on just one stat till it levels up, before moving to the next.
Finally, don't get greedy. You can sortie again immediately after returning to town, if you start taking losses, just going home is often the answer, cash out and collect your reputation then head back out if you want. Losing 100 Reputation for defeat is massive, and can result in you falling into a irrecoverable losing spiral. I'm honestly unsure if you can recover from falling to 3 reputation currently. If you can, it'd be a long and tedious slog, requiring more than a little luck on your part.
Oh, and although tempting to increase your troop weapons and armor, be patient about it. Remember each supply token costs you 100 Reputation - which is massive. The upgrades are not worth tanking your reputation initially. I typically play around at level 8, buying a token whenever I level up to 9, till I slowly gather enough to upgrade. In the games I've played, I've always run out of Vanora content before getting more than one upgrade - there might be a more aggressive strategy for those, but I'm comfortable with mine.
Hope these tips help.
Kilderon
2016-07-07 17:05:43 +0000 UTC
increase your moral and rep but especially your moral the higher it is the better chance your troops will hit, another thing you can do is put the big amount on infantry since thats you health bar and the rest in scouts believe when i say 9 scouts are a game changer
john
2016-07-07 16:26:13 +0000 UTC
I'm probably going to catch some flak for this but is there a guide, strategy or any tips to fighting? I keep losing.
Anonymous
2016-07-07 15:25:45 +0000 UTC
Some very nice aditions in this build, the combat does seem to be more reliant on paytons skill than before, the training for payton is quite helpful, i would love to see how you will expand it. The CGs are beautiful, will you be able to add some regulary? It would be nice to have some for the scenes when she gets in the office, i like how you describe them in the text, i think it would make a good starting point for the scenes at every different stage. Good work, keep it up.
Nekro Bifteki
2016-07-06 21:48:47 +0000 UTC
Glad you enjoyed it!
Pyorgara
2016-07-06 20:50:42 +0000 UTC
Yeah there will be options to boost Payton's rep out of the field in the future. I had not noticed that I had switched to Corporal at some point. Lol. Thanks for catching it.
Pyorgara
2016-07-06 20:49:59 +0000 UTC
Thanks! There will be more minutia to the CGs in the future. I added what I had at the time.
Pyorgara
2016-07-06 20:48:13 +0000 UTC
Yeah, as far as I know, it's still in beta right now. I'll give it a look when it comes fully online.
Pyorgara
2016-07-06 20:45:41 +0000 UTC
Loved the "Walk of Shame" ending to the ghost scene.
TurnipFactory
2016-07-06 12:44:55 +0000 UTC
Very nice, had a good time poking at the current build, the combat does seem less random since the last time I played it, I think you still end up pretty screwed if your Reputation drops however, at 3 you're pretty screwed, there should be some mechanic added to build reputation back up in a safer fashion.
I also noticed a few word choice errors? Specifically, the use of Corporal instead of Colonel in several events: The ones I noted down are, the Blessing Pool event, during the Hospital menial labor event Vanora is chided for when she was a "corporal", and in the Dryad event where they discuss the "corporals" tent. I assume the weapons Payton starts with are supposed to be Corporal quality ones, instead of Captain quality? I assume the Payton's rank changed at some point, because it's an odd error since all of the current characters carry officer ranks.
Kilderon
2016-07-06 03:28:14 +0000 UTC
Love the cgs. Only complaint is that the facial expression in the 1st humiliation doesn't match the talking sprite during the dialogue, it matches her initial expression but then she changes to gloat/sneer during. So when you go back to the sprites there is the change.
Combat felt consistently stronger. I don't know the power scale you're shooting for but War 3-4 lets me murder everything in the plains and War 5 with first weapon upgrades does the same in the forest.
Snikmah2016
2016-07-06 02:11:14 +0000 UTC
@VonArens Good point. Yeah, I've been in your position, and think it's a solid option for both the creator and their patrons, just wanted to caution it was something to consider and not just jump in blind. There are trade offs, even if the package as a whole is pretty desirable. Not that its actually an available option yet.
Kilderon
2016-07-06 00:34:31 +0000 UTC
>invite only
Oh, well that would explain why not all of the projects I follow have adopted it yet. Thanks.
Baarogue
2016-07-06 00:23:56 +0000 UTC
@Kilderon : Ah yeah I see the issue of 2 charges in that case, but with proper notification (both patreon and creator, and by having reading skills on behalf of the user) it can be avoided. Anyways lets not clog up the release post anymore, I think he has proberly gotten enough "new post" notifications by now :P
VonAres
2016-07-06 00:22:38 +0000 UTC
Oh, I think the system is generally positive if communicated properly, particularly early on it's a good change to implement, but there are negatives, people might be annoyed if they get charged say on the 29th then again on the 1st for example, if they weren't given ample and excessive notification of how that is going to happen. And since Patreon hasn't implemented a refund option as far as I know, it'd be up to the creator to run a 'customer support complaints desk' on their own.
Kilderon
2016-07-06 00:13:56 +0000 UTC
@Pyorgara ; If you have a paypal feel free to send the info to me in a pm, and I'll throw you 5 bucks right away hehe :P
VonAres
2016-07-06 00:02:03 +0000 UTC
@Kilderon : I dont know if this is directly related to charge upfront but Ive seen other patreons who have a post with the dl link locked according to pledge lvl (so only patreons of a certain level can access the post and thus the dl link), that should remove any need for the creator to constantly check an updated list (atleast cut down on it a bit). :) But regardless I cant see the risk/benefit difference between the 2 systems, other than in the current system both the creator and the person pledgeing have to wait (which in my eyes means up front charge wins by a mile hehe) :)
VonAres
2016-07-06 00:00:35 +0000 UTC
Although - having read the opening bit on that article now - I see it's only on limited roll-out and not a feature yet available to all creators. Guess you need to be invited into the program still.
Kilderon
2016-07-05 23:54:39 +0000 UTC
There is the 'Charge Upfront' option, but there are positives and negatives to that, plus the change is permanent once initiated. Having to keep on top of people who pledge throughout the month rather than just sending out builds once a month to everyone is probably one of the bigger negatives aside from not being able to change your mind on the option later.
<a href="https://patreon.zendesk.com/hc/en-us/articles/210291283-What-is-charge-upfront-How-do-I-get-it-" rel="nofollow noopener" target="_blank">https://patreon.zendesk.com/hc/en-us/articles/210291283-What-is-charge-upfront-How-do-I-get-it-</a>
Kilderon
2016-07-05 23:50:18 +0000 UTC
Isn't that pretty much EXACTLY how pay up front works though?
Baarogue
2016-07-05 23:49:34 +0000 UTC
I hear that there will be a direct donation option at some point but it's not there yet.
Pyorgara
2016-07-05 23:17:18 +0000 UTC
God how I currently hate Patreon's refusal to just take my money, hate having to wait a month... :(
VonAres
2016-07-05 23:09:50 +0000 UTC