I am joined by a User Experience Researcher from a AAA Games Studio. We discuss behind the scenes working on the PlayStation 5 & XBOX Series X, challenges in developing for PC, what business models are sustainable, & the state of the industry as a whole.
0:00 What is a Gaming UX Researcher?
6:55 Examples of how much effort goes into game design
13:14 How do consoles affect PC development? (and Vice Versa)
25:30 AMD Ray Tracing Support
30:47 Is creativity the biggest bottleneck for this new generation?
35:21 What do developers define as a “good game”?
44:30 Are AAA games “made by committee”?
54:30 Do Difficulty Settings in games need to change
1:04:00 Is Asymmetrical Gameplay Dying?
1:11:00 Gaming Trends, In-Game Advertising
1:26:40 Sustainable Business Models & The Future of AAA Games
1:34:45 Microtransactions & $70 Games
1:50:35 Is the Game Pass model destined to be the dominant business model?
2:02:21 What should gamers do to avoid “getting tired of gaming”?
2:10:00 What motivated Sony & Microsoft to make the design decisions they made?
2:20:05 Why is it so hard to get game devs to speak on the record?
2:26:00 Are game devs lazy?
https://store.steampowered.com/hwsurvey/videocard/
https://wccftech.com/ps5-better-console-xsx-bottleneck-crytek/
SunShot
2020-12-02 16:01:51 +0000 UTCDrew
2020-12-02 14:57:17 +0000 UTC