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Fabula Ultima: Spells and Spontaneous Magic

Heyyyy y'all!

Back at you with another section of the book. This time we deal with spells, how to cast them, and how to create custom magical effects outside of the ones granted by the various classes.

The playtest sessions I had a chance to run in Milan really highlighted several flaws and problems; they also prompted me to rewrite a rather generous portion of the rules - some spells, classes and core mechanics have been altered thanks to that precious insight.

Now, this is not bad news: Fabula Ultima is a bit of a "crunchy" game, which means some fine-tuning is going to be involved. The good news is, however, I have already edited a lot of stuff, and all that's left are the crafting rules.

When I say "all that's left", I mean once those are done the Game Rules section will be pretty much complete. Once I nail down the level up system, the skeleton of the game will be available for you to play. That will be FAR from the complete book (introduction, GM section and some bestiary will also be part of what you'll see here on Patreon) but at least you'll be able to build characters and play the game.

Stay tuned!!!

Fabula Ultima: Spells and Spontaneous Magic

Comments

It’s still there! Going to bring it to PineRole (this Sunday) and also Lucca Comics & Games. There are a couple things I am trying to refine that need to hit the table in order to be verified! But don’t worry, its development is still very much active!

Emanuele Galletto

Total OT: what about the one-shot mini card driven RpG loosely based on Persona Series? I'm really intrigued about that. Maybe switching to another side project can help to decompress a little from this big crunchy one 😁

Andrea Parducci


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