NokiMo
Jay Eaton
Jay Eaton

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WIP Animation: Hexapodal Sprint

Arrgghh, why are static run cycles harder than making a character walk through frame? This needs a lot more work but unfortunately it's low priority right now and I have more important things to be fiddling with.

WIP Animation: Hexapodal Sprint

Comments

It's wild how feasible this looks and how fast they must be able to go

Biological

it already feels very, very fast, and also feels more believable unless i completely misunderstood the sizes involved.

Simone Spinozzi

Yeah, the middle legs are spaced the widest laterally!

Jay Eaton

I should probably give the body more airtime where none of the legs are touching the ground, it would help it feel faster πŸ€”

Jay Eaton

also i just noticed that this way the character will always have 3 legs touching the ground so it's a "very speedy march" which actually, given her size, makes a lot of sense. Neat!

Simone Spinozzi

if the 2 front legs are wider spaced than the arms this is actually not jus feasible but really great and i like it! πŸ’–πŸ’―

Simone Spinozzi


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