NokiMo
BrazenLotus
BrazenLotus

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WIP Update

I had some troubles getting the animations to come on at the same time the effects were happening to the plants and it literally took me the last 3 days of rearranging code in different places to figure it out. I was also doing a bunch of planning and I've got the long list below of effects for your plants. It was seriously a ridiculous amount of coding, I had to create 4 separate files just to keep it organized lol. I'll merge them before they get to you, don't worry. :D

If you watch the video you'll see the effects all spawn at the same time for testing purposes, but I'll be changing the spawn rate for these to stagger them a bit for the final release. I'll also add some more specific triggers and that should help make it feel more realistic too.

Those fireworks you see hitting the plants won't be there - I use those to make sure the broadcasters are working and actually affecting the surrounding plants instead of spending hours in-game trying to play-test it.

You can see I also added a 'collect insect' interaction. If the bugs are active on the plant you can try to catch them. Unlike the video, once you catch an insect you'll have a cooldown of a half a day before you can catch another. I felt this was a good way to keep it from being cheaty. I still want to add one more animation to this for the flying bugs. The animations for this should be base game, but if you want to actually collect a bug you'll need Outdoor Retreat.  

And the very last thing I have to figure out is how to shut these off at night because it looks kinda silly to see birds hanging around the garden at night lol.

Anyway I think I'll spend another day on trying to find those pieces I'm missing but either way I'm planning to have the lavender and blueberry updated by Thursday. I held back on updating everything because I didn't want to have to do any major editing to the harvestable itself again later. I have enough of the planning and coding put together that any future update will be simple enough to not have to mess with anything but the main tuning file. I even made the tuning in a way that will allow me to add it to some of EA's harvestables with a script code so you won't need an override file...basically that means less updating files in the future :D

So check out the list below to see everything I've planned and created for this. Every one of these, except for the Basic Attributes, has it's own tuning already that I'll be refining as I add it to harvestables. I'm also working on a 'Farmers Almanac' page on my site so you can decipher some of these and get some ideas on how to combine them. 

Basic Attributes - effect plant

Growth

Evolution

Moisture

Temperature

Bugs

Weeds

Special Attributes - Effects plant and neighbors

Attractors - Attracts creatures / effects plant and neighbors

WIP Update

Comments

Your hard work is definitely seen in the updates that you provide. Looking good.

K

This is the most intricate change to the game I have ever seen! Great imagination and execution.

Diane Hanna

LOVE! Just in LOVE!! <3 <3 <3 Thank you for all your hard work on this Brazen - you are single-handedly re-coding and re-creating how gardens will forever feel in my Sims 4 game!! And to be able to catch the insects too... AHH!! I'm so excited!! That makes the world SO much more alive!

Seri! Pixel Biologist!


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