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heazhan
heazhan

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DSS version 0.8.3 beta is released!


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*Hotfix applied on July 6, 2025

DSS v0.8.3 beta2 Hotfix

Abnormal movement and rotation issues applied to characters This phenomenon mainly occurred in custom models that differed greatly from the basic character skeleton in previous versions, especially models with short stature. In this version, the automatically generated collision size has been im...

*If you are having issues with character collisions, check out this post!

A simple guide to adjusting character collisions

For those of you having trouble adjusting character collision, here's a quick guide. 1. Select a character, check "Show Collider" and uncheck "Show Character" to visually check only the character's collision. If you want, you can check both of them and compare them in real time. 2. Modify the col...


New Beta Coming Soon & Patch List

It's been a while! I'm back with a new update. Sorry for being late. Due to various circumstances, it will be difficult to communicate smoothly for the time being. However, development is progressing step by step, and I'm happy that the main framework has been completed. Since the code structure ...

Check out my previous post for more details on the update!


Next Update Priorities

- More hanging poses

- Expanded strangling variations

- Additional underwater-specific restraints

- More weapons and tools (e.g. ranged weapons, CPR interactions)

- More realistic ragdoll transitions and the ability to get up from ragdoll state

- Environmental Reactions for Characters (e.g. attempting to escape by grabbing ropes, swimming underwater to find keys)

- Character-to-character interactions



*日本語

次回アップデートの優先事項

- 吊るしポーズのバリエーション追加

- 絞め技・窒息演出のさらなるバリエーション強化

- 水中専用の拘束具を追加予定

- 武器やツールの拡充(例:遠距離武器、心肺蘇生のインタラクションなど)

- ラグドール状態からより自然な遷移、および起き上がり機能の実装

- キャラクターの環境反応(例:ロープを掴んで脱出しようとする、水中で鍵を探す行動など)

- キャラクター同士のインタラクション機能の追加



*中文

下一步更新重点

- 增加更多吊挂姿势

- 扩展勒颈表现的多样化

- 增加更多水下专用的拘束装置

- 增加更多武器与工具(例如远程武器、心肺复苏互动等)

- 更真实的布娃娃过渡动画,并加入从布娃娃状态中起身的功能

- 增强角色的环境反应(如试图抓住绳索逃脱、水下游动寻找钥匙等)

- 增加角色与角色之间的互动功能

DSS version 0.8.3 beta is released!

Comments

Can you make it so you can enable/disable characters getting up from ragdoll in the next update would be apreciated

bob

why does selection tool not work?

Pita

可不可以在未来版本中添加不会游泳这种选项呢,人物进入泳池后直接溺水

岑夫子

Why does everything move in slow motion? Is there a way to adjust the game's speed?

TheHumbleFellow

1. It would be difficult to implement the rope digging into the neck, going between the neck and the chin, right? 2. The Lazarus sign is implemented very well. It would be more realistic if the action of stretching both arms forward was also added. 3. In the hanging sound, the sound of the character coughing or breathing is mixed, but in fact, the airway is completely blocked, so it wouldn't make that sound. It would be very good if it was replaced with a more realistic sound. 4. Is there also a function to adjust the knot angle of the rope? I wonder if the noose knot is biased to one side, and an irregular hanging is implemented. Thank you always for the good game.

AngAng

Will be there scuba gear?

Chef Cheiro

The escape room is a bit too confusing for me. I wish there was some kind of tutorial that explains how you are supposed to think through the solutions.

Tek

Can I use a knife to cut off a girl's head slowly and watch her struggling futilely?That would be awesome!

ckneidne

Another executioner is a good addition, but I have a few suggestions 1. Can't you lock the power to a certain number? You have to keep holding the K button. There should be a power lock key 2. As I mentioned in the last beta, it would be nice to have a key that controls all the executioners that are created at once.

ID Kurumi

I hope you can add back the function of Ins key to keep the current force.Love u.

BigSummer

The updated version works fine now — the character's behavior around the gallows and in water looks much more natural than before, which is great.That said, I feel the wait was worth it. However, I’d like to report a few small issues I noticed:(1).Manami with white hair can’t wear the mouth gag,(2) Arm Rope A causes the character to rotate slightly, while Arm Rope B makes them spin continuously. Overall, I did a quick playthrough and it felt pretty good — nice work!

ttrmrss

in addition to the bugs and graphics of 0.8.3 a tanned character has become a young Simpson and on version 0.8.2 she is perfect not young like in 0.8.3 what pffff you really did to us what seriously pfff in fact the more I play the more we find stupid bugs lol

dark7000

I had a limit on buoyancy, that's probably the cause. It will be fixed in the next patch.

heazhan

This is a very interesting and fun game Will there be moaning sounds to blunt attacks when I use the weapon tool?

881799

Why doesn't the buoyancy setting in the game work??

lestoot

I am currently preparing a hotfix version. It will be uploaded soon. I am very sorry for the inconvenience.

heazhan

My fans spin up, it's like it's preparing for take off... Not even Cyberpunk 2077 with full path tracing and ray tracing don't produces this much heat.

TwistedFunAlt

* strangulation variations (which glitch characters) * still no intuitive UI that tells you the time or how much strength is on the ropes etc. But I appreciate the game version; at least you're making huge improvements by adding equipment. The biggest thing you need to do with the game is to fix a good UI where you can see the devices while you see the character Anything that is a character configuration or a device needs to be separate. I appreciate the game, you're making progress, small. But progress. None of us will be disappointed because you're taking too long, but please get in touch more, and don't rush a version because "it's taking too long." You're making good progress, keep it up.

TwistedFunAlt

seriously, all this version of the game contributes is that it can now work in conjunction with the fact that it is also a game, it is also a heating element (gaming computer: CPU: Ryzen 7 7800X3D, GPU: RTX 4080 Super, RAM: 64GB DDR5 (It is definitely fast!)) Here is what you get; * 100+ more bugs (thanks to "bug DLC" brought in version 0.8.3) * default characters not working properly in devices (Finally!/s) * Selecting tied hands makes the character spin endlessly * hanging scenarios where the character is constantly spinning around so you can't really make good recordings * broken ropes (they finally glitch when you lift a character! Hooray!/s) * Still no automatic configuration for characters, so you have to adjust it with values ​​of 0.01 (fun!!/s) * hanging poses (where?) ...

TwistedFunAlt

I want to point out that in the beta and official versions, after the player uses the torture device to punish the ragdoll, the player can collide with the ragdoll to make it move. Otherwise, it will not be realistic if you just drag it with the mouse.

Nectarine

no neck break mechanic. lots of bugs, seems to run slower than previous versions.

Ironmanisanemic

To be honest, this time the experience was really frustrating. It was very hard to play normally. Whether it was the iron ball or other objects, my character kept twitching, distorting, and even spinning like a wheel. The simulation became especially bad when ropes were involved — the twitching got much more severe.

ttrmrss

amazing update but could you make it so that you can use the focus tool on the strangling device and not on the characters?

Mak Mak

no drowning sound missing

Jeff Sim

Magnifique ;) Toujours un plaisir !

FuVoLe

Thanks for the update! I'm still having a bit of trouble getting used to the new interaction. It feels more Intuitive to first select an item and then choose what action to perform on it, rather than selecting a function first and then choosing the item. I think it needs more polishing. Keep up the good work!

DSH

Hi, you need to lighten the black, it's really too dark, please do something for that too, thank you.

dark7000

The update itself is great, but I keep having a repetitive bug with this build that causes my character to nonstop jump and move forward and left?

Titan2200

I can't seem to get the drag tool to work on a character while they're still up and walking around. If I bonk them with the melee weapon it starts working though.

J

Thanks for the update! Love the extra choking options

Starvy

question! can we import characters from your previous games onto this one?thanks(:

SJay

sorry I prefer to be sincere it's a bug you manage to do something good only to end up with something that doesn't work my character flies everywhere the graphics are really not good too dark no it's worse than ever seriously I prefer to tell the truth than to say yeah the update is good no nothing is right there I hope you understand like the same things add things yes but stop touching things that were stuck thank you

dark7000

Thanks for everything you’ve done

SK

我在这月最后一天订阅,是因为我品位高吗?是的!!!!

ckneidne

How to make the character stick out its tongue.

f9898

I was excited till I saw that there was no cpr addition yet. welp guess we gotta keep waiting patiently for next update

Daryl

Amazing work! 0.8.3 Is truly wonderful, but I got one question, is it possible to change the model of the "Standing Choke" instead of the "blue-model" to basically one of the characters?

Leandra1905

This update is great but for some reason i am having a bug where hideHighlight, faceRed, and faceBlue dont work on custom VRMs. Any possible pointers?

Sani

For those, who asking about missing voice: in selection tool click on the character, a window will appear on the left-top corner, there's a “Voice Volume” option, which is set to 0 by default → change it to 1 and you'll hear character's voice

galgalping

为什么默认不给角色声音?还有水下没有声音是刻意设定的吗?

ssjdsd

Thanks for bringing back the timescale functionality. I really missed it in the last few revisions.

Napht074

How to open the character's voice

WHO

A small bug report: When I apply a leg restraints, character puts her hands behind her back too, but I didn't applied any arm option

galgalping

Unfortunately, this version still suffers from significant bugs even with well-developed VRM models like Selestia and Flare. Issues such as model clipping, wall-sticking, physics breakdowns, and flying glitches occur quite frequently. There are also strange behaviors like spinning wildly around gallows. It seems that further improvements in robustness are needed in future versions. I hope the development continues to improve — keep up the great work!

云天明


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