basically smth that amounts to a loose practice in values/shading. I'm starting to develop a better feel for depth, and I think it's due to me previously underestimating the importance of subtle gradiation and now being much more precise on where to put the darkest spots. Previously, I would've made facial details the highest contrast areas and simply left it at that,, the eyelids and mouth contours would be the darkest area as wholes. Which fits fine for a flat line-heavy style. But by just being a bit more careful, you can quickly add more depth to a painting.
Example; the blacks in the eyelids and mouth aren't uniform in their shade, the darkest areas are specifically in the corners, where it would logically be hardest for light to reach. Thus I can still use a bit of a line-based style for the areas-of-focus, and not sacrifice any depth for it.
I'm still a bit wonky on properly picking the right values to define specific shapes tho ( like I'm not very satisfied with the nose-bridge area of the snout, the form doesn't feel right, but that might be an issue with the initial sketch not being accurate? (I just rendered a quick and loose sketch without adjusting much at all) ) But I'm slowly getting the hang of ambient occlusion at least!
druxious
2020-04-16 19:33:25 +0000 UTC