NokiMo
CatandMouseVN
CatandMouseVN

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August Update

Hey everyone! Want to thank you all for your support during this initial month running this page. We've taken it a little easy after the marathon we went through to get the preview ready for Vore Day, but will be starting up our dev meetings the first week of September to get things moving.

For now though, Kinky's been working on a bunch of new expressions for the character portrait assets that we're messing around with, pictured above. Also, we've been adding new scenes to our initial narrative tree that we started development with. Some aspects of the size scene were left out of the original draft, so we figured it'd be prudent to find some opportunities to add new moments that will satisfy a wider reach of players. This will include various new crush sequences, new gentle endings, and even some funny paths that will all go alongside the originally vore-heavy paths. 

Will still be a long while before we can get a demo out to you, since as of now the solo programmer is also busy running operations for paramouth, and the artists working on the assets have their own pages and art to focus on. However, with you're help on this dedicated page, we'll be able to reliably bring our attention back to the game! And what you'll be seeing along the way are all of the art pieces and audio previews of what will go into the final product!

So again, thank you immensely for your continued support in helping out this poor little mouse and/or keeping this cat fed! Will update you on the new story developments )including a potential poll) very soon!

August Update

Comments

you'll need to look pretty hard if he's there at all

Cat Andmouse

Are you guys still thinking about putting biggie cheese in the game as an easter egg?

TheBat8183

I absolutely loved being so dominated by Cat (name?) that she felt comfortable to ignore me. Being passively subjected to an extended routine by a predator so in control she can focus elsewhere is something I didn't know how much I wanted before now.

Anon

I particularly love the idea of a game where all paths lead to the same bad end. I'd like to see other types of ending too but knowing that all paths converge has it's own appeal. Would it be possible to include a mode that hides good/neutral ending paths?

Anon


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