NokiMo
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Update 2 - Dungeon Draw Webapp

So as I've told you at the start of this month, I've began development on the Dungeon Draw Webapp with a team of developers. Working hard to take my mapmaking content to a next level. Working with modular content that will make it possible to create maps on the fly, or build more detailed and customized maps using my handdrawn content.

FIRST IMAGE

Here you can see the app in its current stage. Focusing all the attention in building the app itself, putting the design by the wayside for now.

You can see a tile menu on the left, with: 

The map on the right, with:

You can switch art styles going from full color to lineart of the map you made with the click of a button

We plan to feature export with options like pixels per square (for VTT or print) and splitting your map to be able to print it on separate sheets.

SECOND IMAGE

Is what the design should look like when finished. 

Featuring selection panel for tiles that shows you the info of a tile (for searching purposes) and for mixed tiles a simple guide to figure out where the overlap section is (going from forest to plain, or from forest to sea etc.)

In due time I hope to add the token section, where you can drop in PNG's and a SAVE|LOAD section where you can opt to save a map you made to a collective collection of maps (shared with other users). 

Making it possible to build a growing selection of premade maps to download as well.

You'll also see a tab for REGION MAPS btw, that will feature those new village tiles and hopefully much more content. So you can create your own villages and cities. I'm also thinking of adding a WORLD MAPS section, with tiles to build fun handdrawn style maps for your campaign setting (but I have a little bit more of piecing the puzzle together on that one to do).

FUTURE

This is PHASE 1 and part of PHASE 2 of what I have in mind for the webapp, but I do have much more in store for the builder in the future as well. By having this available for my content, each tile added to the database will allow for hundreds of more variants. 

This first now set was the kick-off point to get the ball rolling and I hope to add more to the set next week, but once I get the hang of the design style for most components (like road - rivers - buildings - etc.) I plan on moving on to the next SETTING based on popular vote.

I'll be doing a lot more of these votes as we go along and request more input once the demo is up and running. 

I plan on keeping you updated more often in the future and will try to communicate more often, especially when the app is ready to be tested, but I generally try to just keep working tirelessly to get as much cool stuff out there and keep my head in the game.

I wanted to make sure I got this update out before the first of February, to make sure everyone knew what I've been up to. 

Hope you like what you see.

& I definitely hope you'll like what you're getting your hands on with the webapp


Bert | Crosshead

Update 2 - Dungeon Draw Webapp Update 2 - Dungeon Draw Webapp

Comments

Cool program. I'be super into a map maker that produces results like this!

Benjamin Paul Larsen

Hey Benjamin, it's great that you'd like to figure out another way to support this project. As of right now, I've just set aside a budget for the project as-is, have a team working on it and I plan to just put version one in my patrons' hands in the near future. Depending on the feedback/support here, I definitely plan on continuing building the app, integrating a bunch of cool features and possibly even adding other apps as well, but if there isn't much of a response, I might just keep it as is and use it as an easy to use database for my art.

Crosshead

This is so awesome. How else can we support?

Benjamin Meszaros


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