Deformed clothing joints ...
Added 2021-04-10 09:26:57 +0000 UTCI would like to inform anyone, that I'm trying to redo some merged joint points of the outfits. I tried geo mapping them, which turned out to be not good enough. Some meshes do get deformed in extreme positions. I found out that by doing a retopology, I can create custom morphs for these joints. This will result in better adjustment of clothing to the Daz3D characters.